glEnable,
glDisable
[New
- Windows 95, OEM Service Release 2]
The glEnable
and glDisable functions enable or disable OpenGL capabilities.
void glEnable(
GLenum cap |
|
); |
|
void glDisable(
GLenum cap |
|
); |
|
Parameters
cap
A symbolic
constant indicating an OpenGL capability.
For discussion of the values cap can take, see the following
Remarks section.
Remarks
The glEnable
and glDisable functions enable and disable various capabilities. Use glIsEnabled
Both glEnable
and glDisable take a single argument, cap, which can assume one
of the following values:
GL_ALPHA_TEST
If enabled,
do alpha testing. See glAlphaFunc
GL_AUTO_NORMAL
If enabled,
compute surface normal vectors analytically when either GL_MAP2_VERTEX_3 or
GL_MAP2_VERTEX_4 has generated vertices. See glMap2
GL_BLEND
If enabled,
blend the incoming RGBA color values with the values in the color buffers. See glBlendFunc
GL_CLIP_PLANEi
If enabled,
clip geometry against user-defined clipping plane i. See glClipPlane
GL_COLOR_MATERIAL
If enabled,
have one or more material parameters track the current color. See glColorMaterial
GL_CULL_FACE
If enabled,
cull polygons based on their winding in window coordinates. See glCullFace
GL_DEPTH_TEST
If enabled,
do depth comparisons and update the depth buffer. See glDepthFunc
GL_DITHER
If enabled,
dither color components or indexes before they are written to the color buffer.
GL_FOG
If enabled,
blend a fog color into the post-texturing color. See glFog
GL_LIGHTi
If enabled,
include light i in the evaluation of the lighting equation. See glLightModel
GL_LIGHTING
If enabled,
use the current lighting parameters to compute the vertex color or index. If
disabled, associate the current color or index with each vertex. See glMaterial
GL_LINE_SMOOTH
If enabled,
draw lines with correct filtering. If disabled, draw aliased lines. See glLineWidth
GL_LINE_STIPPLE
If enabled,
use the current line stipple pattern when drawing lines. See glLineStipple
GL_LOGIC_OP
If enabled,
apply the currently selected logical operation to the incoming and color-buffer
indexes. See glLogicOp
GL_MAP1_COLOR_4
If enabled,
calls to glEvalCoord1
GL_MAP1_INDEX
If enabled,
calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1
generate color indexes. See also glMap1.
GL_MAP1_NORMAL
If enabled, calls
to glEvalCoord1
GL_MAP1_TEXTURE_COORD_1
If enabled,
calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1
generate s texture coordinates. See also glMap1.
GL_MAP1_TEXTURE_COORD_2
If enabled,
calls to glEvalCoord1
GL_MAP1_TEXTURE_COORD_3
If enabled,
calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1
generate s, t, and r texture coordinates. See also glMap1.
GL_MAP1_TEXTURE_COORD_4
If enabled,
calls to glEvalCoord1
GL_MAP1_VERTEX_3
If enabled,
calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1
generate x, y, and z vertex coordinates. See also glMap1.
GL_MAP1_VERTEX_4
If enabled,
calls to glEvalCoord1
GL_MAP2_COLOR_4
If enabled,
calls to glEvalCoord2
GL_MAP2_INDEX
If enabled,
calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2
generate color indexes. See also glMap2.
GL_MAP2_NORMAL
If enabled,
calls to glEvalCoord2
GL_MAP2_TEXTURE_COORD_1
If enabled,
calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2
generate s texture coordinates. See also glMap2.
GL_MAP2_TEXTURE_COORD_2
If enabled,
calls to glEvalCoord2
GL_MAP2_TEXTURE_COORD_3
If enabled,
calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2
generate s, t, and r texture coordinates. See also glMap2.
GL_MAP2_TEXTURE_COORD_4
If enabled,
calls to glEvalCoord2
GL_MAP2_VERTEX_3
If enabled,
calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2
generate x, y, and z vertex coordinates. See also glMap2.
GL_MAP2_VERTEX_4
If enabled,
calls to glEvalCoord2
GL_NORMALIZE
If enabled,
normal vectors specified with glNormal are scaled to unit length after
transformation. See glNormal
GL_POINT_SMOOTH
If enabled,
draw points with proper filtering. If disabled, draw aliased points. See glPointSize
GL_POLYGON_SMOOTH
If enabled,
draw polygons with proper filtering. If disabled, draw aliased polygons. See glPolygonMode
GL_POLYGON_STIPPLE
If enabled,
use the current polygon stipple pattern when rendering polygons. See glPolygonStipple
GL_SCISSOR_TEST
If enabled,
discard fragments that are outside the scissor rectangle. See glScissor
GL_STENCIL_TEST
If enabled,
do stencil testing and update the stencil buffer. See glStencilFunc
GL_TEXTURE_1D
If enabled,
one-dimensional texturing is performed (unless two-dimensional texturing is
also enabled). See glTexImage1D
GL_TEXTURE_2D
If enabled,
two-dimensional texturing is performed. See glTexImage2D
GL_TEXTURE_GEN_Q
If enabled,
the q texture coordinate is computed using the texture-generation
function defined with glTexGen
GL_TEXTURE_GEN_R
If enabled,
the r texture coordinate is computed using the texture generation
function defined with glTexGen
GL_TEXTURE_GEN_S
If enabled,
the s texture coordinate is computed using the texture generation
function defined with glTexGen. If disabled, the current s
texture coordinate is used.
GL_TEXTURE_GEN_T
If enabled,
the t texture coordinate is computed using the texture generation
function defined with glTexGen
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
cap was not one of the values listed in the preceding Remarks
section. |
GL_INVALID_OPERATION
|
glEnable was called between a call to glBegin and the
corresponding call to glEnd. |
See Also