glColorPointer
[New
- Windows 95, OEM Service Release 2]
The glColorPointer
function defines an array of colors.
void glColorPointer(
GLint size, |
|
GLenum type, |
|
GLsizei stride, |
|
GLsizei count, |
|
const GLvoid * pointer |
|
); |
|
Parameters
size
The number of
components per color. The value must be either 3 or 4.
type
The data type
of each color component in a color array. Acceptable data types are specified
with the following constants: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE.
stride
The byte
offset between consecutive colors. When stride is zero, the colors are
tightly packed in the array.
count
The number of
static colors, counting from the first color.
pointer
A pointer to
the first component of the first color element in a color array.
Remarks
The glColorPointer
function specifies the location and data format of an array of color components
to use when rendering. The stride parameter determines the byte offset
from one color to the next, enabling the packing of vertex attributes in a
single array or storage in separate arrays. In some implementations, storing
vertex attributes in a single array can be more efficient than the use of
separate arrays. Starting from the first color array element, count indicates
the total number of static elements. You can modify static elements, but once the
elements are modified, you must explicitly specify the array again before using
the array for any rendering. Nonstatic color array elements are not accessed
until you call glDrawArrays
The color
array is enabled when you specify the GL_COLOR_ARRAY constant with glEnableClientState
When you
specify a color array using glColorPointer, the values of all the
function s color array parameters are saved in a client-side state, and you can
cache static array elements. Because the color array parameters are in a
client-side state, glPushAttrib
Although
specifying the color array within glBegin
The following
functions retrieve information related to the glColorPointer function:
glIsEnabled with argument GL_COLOR_ARRAY
glGet
with argument GL_COLOR_ARRAY_SIZE
glGet with
argument GL_COLOR_ARRAY_TYPE
glGet with
argument GL_COLOR_ARRAY_STRIDE
glGet with
argument GL_COLOR_ARRAY_COUNT
glGetPointerv
with argument GL_COLOR_ARRAY_POINTER
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_VALUE
|
size was not 3 or 4. |
GL_INVALID_ENUM
|
type was not an accepted value. |
GL_INVALID_VALUE
|
stride or count was negative. |
See Also