glIndexPointer

[New - Windows 95, OEM Service Release 2]

The glIndexPointer function defines an array of color indexes.

void glIndexPointer(

    GLenum type,

 

    GLsizei stride,

 

    GLsizei count,

 

    const GLvoid *pointer

 

   );

 

 

Parameters

type

The data type of each color index in the array using the following symbolic constants: GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE.

stride

The byte offset between consecutive color indexes. When stride is zero, the color indexes are tightly packed in the array.

count

The number of color indexes, counting from the first, that are static.

pointer

A pointer to the first color index in the array.

 

Remarks

The glIndexPointer function specifies the location and data of an array of color indexes to use when rendering. The type parameter specifies the data type of each color index and stride determines the byte offset from one color index to the next, enabling the packing of vertices and attributes in a single array or storage in separate arrays. In some implementations storing the vertices and attributes in a single array can be more efficient than using separate arrays. Starting from the first color-index element, count indicates the total number of static elements. Your application can modify static elements, but once the elements are modified, the application must explicitly specify the array again before using the array for any rendering. Non-static array elements are not accessed until you call glDrawArrays08Q9TG or glArrayElementMRW2UC.

A color-index array is enabled when you specify the GL_INDEX_ARRAY constant with glEnableClientState162GK9.. When enabled, glDrawArrays and glArrayElement use the color-index array. By default the color-index array is disabled.

You cannot include glIndexPointer in display lists.

When you specify a color-index array using glIndexPointer, the values of all the function s color-index array parameters are saved in a client-side state and static array elements can be cached. Because the color-index array parameters are client-side state, their values are not saved or restored by glPushAttrib2Z6IY_ and glPopAttrib.

Although no error is generated when you call glIndexPointer within glBeginONJASG and glEnd pairs, the results are undefined.

The following functions retrieve information related to glIndexPointer:

glIsEnabled1MZ_ZK. with argument GL_INDEX_ARRAY

glGet8KNKTW with argument GL_INDEX_ARRAY_STRIDE

glGet with argument GL_INDEX_ARRAY_COUNT

glGet with argument GL_INDEX_ARRAY_TYPE

glGet with argument GL_INDEX_ARRAY_SIZE

glGetPointervI_4O5F with argument GL_INDEX_ARRAY_POINTER

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_ENUM

type was not an accepted value.

GL_INVALID_VALUE

stride or count was negative.

 

See Also

glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv, glGetString, glNormalPointer, glPushAttrib, glTexCoordPointer, glVertexPointer