glTexCoordPointer
[New
- Windows 95, OEM Service Release 2]
The glTexCoordPointer
function defines an array of texture coordinates.
void glTexCoordPointer(
GLint size, |
|
GLenum type, |
|
GLsizei stride, |
|
GLsizei count, |
|
const GLvoid *pointer |
|
); |
|
Parameters
size
The number of
coordinates per array element. The value of size must be 1, 2, 3, or 4.
type
The data type
of each texture coordinate in the array using the following symbolic constants:
GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE.
stride
The byte
offset between consecutive array elements. When stride is zero, the
array elements are tightly packed in the array.
count
The number of
array elements, counting from the first, that are static.
pointer
A pointer to
the first coordinate of the first element in the array.
Remarks
The glTexCoordPointer
function specifies the location and data of an array of texture coordinates to
use when rendering.The size parameter specifies the number of
coordinates used for each element of the array.The type parameter
specifies the data type of each texture coordinate. The stride parameter
determines the byte offset from one array element to the next, enabling the
packing of vertices and attributes in a single array or storage in separate
arrays. In some implementations, storing the vertices and attributes in a
single array can be more efficient than using separate arrays. Starting from
the first array element, count indicates the total number of static
elements. Your application can modify static elements, but once the elements
are modified, the application must explicitly specify the array again before
using the array for any rendering. Non-static array elements are not accessed
until you call glDrawArrays
A texture
coordinate array is enabled when you specify the GL_TEXTURE_COORD_ARRAY
constant with glEnableClientState
You cannot
include glTexCoordPointer in display lists.
When you
specify a texture coordinate array using glTexCoordPointer, the values
of all the function s texture coordinate array parameters are saved in a
client-side state, and static array elements can be cached. Because the texture
coordinate array parameters are client-side state, their values are not saved
or restored by glPushAttrib
Although no
error is generated when you call glTexCoordPointer within glBegin
The following
functions retrieve information related to glTexCoordPointer:
glIsEnabled with argument GL_TEXTURE_COORD_ARRAY
glGet
with argument GL_TEXTURE_COORD_ARRAY_SIZE
glGet with
argument GL_TEXTURE_COORD_ARRAY_STRIDE
glGet with
argument GL_TEXTURE_COORD_ARRAY_COUNT
glGet with
argument GL_TEXTURE_COORD_ARRAY_TYPE
glGetPointerv
with argument GL_TEXTURE_COORD_ARRAY_POINTER
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_VALUE
|
size was not 1, 2, 3, or 4. |
GL_INVALID_ENUM
|
type was not an accepted value. |
GL_INVALID_VALUE
|
stride or count was negative. |
See Also