glBlendFunc
[New
- Windows 95, OEM Service Release 2]
The glBlendFunc
function specifies pixel arithmetic.
void glBlendFunc(
GLenum sfactor, |
|
GLenum dfactor |
|
); |
|
Parameters
sfactor
Specifies how
the red, green, blue, and alpha source-blending factors are computed. Nine
symbolic constants are accepted: GL_ZERO, GL_ONE, GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA, and GL_SRC_ALPHA_SATURATE.
dfactor
Specifies how
the red, green, blue, and alpha destination-blending factors are computed.
Eight symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, and
GL_ONE_MINUS_DST_ALPHA.
Remarks
In RGB mode,
pixels can be drawn using a function that blends the incoming (source) RGBA
values with the RGBA values that are already in the frame buffer (the
destination values). By default, blending is disabled. Use glEnable
When enabled,
glBlendFunc defines the operation of blending. The sfactor parameter
specifies which of nine methods is used to scale the source color components.
The dfactor parameter specifies which of eight methods is used to scale
the destination color components. The eleven possible methods are described in
the following table. Each method defines four scale factors, one each for red,
green, blue, and alpha.
In the table
and in subsequent equations, source and destination color components are
referred to as (R (s) ,G (s) ,B (s) ,A (s) ) and (R
(d) ,G (d) ,B (d) ,A (d) ). They
are understood to have integer values between zero and (k (R) ,k (G) ,k (B) ,k (A) ), where
k (c) = 2^m (c) - 1
and (m (R) ,m (G) ,m (B) ,m (A) ) is the
number of red, green, blue, and alpha bitplanes.
Source and
destination scale factors are referred to as (s (R) ,s (G) ,s (B) ,s (A) ) and (d (R) ,d (G) ,d (B) ,d (A) ). The
scale factors described in the table, denoted (f (R) ,f (G) ,f (B) ,f (A) ), represent
either source or destination factors. All scale factors have range [0,1].
Parameter |
(f (R) ,f (G) ,f
(B) ,f (A) ) |
GL_ZERO |
(0,0,0,0) |
GL_ONE |
(1,1,1,1) |
GL_SRC_COLOR |
(R (s) /k (R) ,G (s) /k (G) ,B (s) /k (B) ,A (s) /k (A) ) |
GL_ONE_MINUS_SRC_COLOR |
(1,1,1,1). |
GL_DST_COLOR |
(R (d) /k (R) ,G (d) /k (G) ,B (d) /k (B) ,A (d) /k (A) ) |
GL_ONE_MINUS_DST_COLOR |
(1,1,1,1) |
GL_SRC_ALPHA |
(R (d) /k (R) ,G (d) /k (G) ,B (d) /k (B) ,A (d) /k (A) ) |
GL_ONE_MINUS_SRC_ALPHA |
(1,1,1,1) |
GL_DST_ALPHA |
(A (d) /k (A) ,A (d) /k (A) ,A (d) /k (A) ,A (d) /k (A) ) |
GL_ONE_MINUS_DST_ALPHA |
(1,1,1,1) |
GL_SRC_ALPHA_SATURATE |
(i,i,i,1) |
In the table,
i = min (A
(s) ,k (A) - A (d) ) / kA
To determine
the blended RGBA values of a pixel when drawing in RGB mode, the system uses
the following equations:
R (d) = min(kR,RssR+RddR)
G (d) = min(kG,GssG+GddG)
B (d) =
min(kB,BssB+BddB)
A (d) = min(kA,AssA+AddA)
Despite the
apparent precision of the above equations, blending arithmetic is not exactly
specified, because blending operates with imprecise integer color values.
However, a blend factor that should be equal to one is guaranteed not to modify
its multiplicand, and a blend factor equal to zero reduces its multiplicand to
zero. Thus, for example, when sfactor is GL_SRC_ALPHA, dfactor is
GL_ONE_MINUS_SRC_ALPHA, and A
(s) is equal to k (A) , the
equations reduce to simple replacement:
R (d) = R (s)
G (d) = G (s)
B (d) = B (s)
A (d) = A (s
)
Examples
Transparency
is best implemented using glBlendFunc(GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest.
Note that this transparency calculation does not require the presence of alpha
bitplanes in the frame buffer.
You can also
use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) for
rendering antialiased points and lines in arbitrary order.
To optimize
polygon antialiasing, use glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
with polygons sorted from nearest to farthest. (See the GL_POLYGON_SMOOTH
argument in glEnable
Incoming
(source) alpha is a material opacity, ranging from 1.0 (K (A) ),
representing complete opacity, to 0.0 (0), representing complete transparency.
When you
enable more than one color buffer for drawing, each enabled buffer is blended
separately, and the contents of the buffer is used for destination color. (See glDrawBuffer
Blending
affects only RGB rendering. It is ignored by color-index renderers.
The following
functions retrieve information related to glBlendFunc:
glGet
with argument GL_BLEND_SRC
glGet with
argument GL_BLEND_DST
glIsEnabled with argument GL_BLEND
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
Either sfactor
or dfactor was not an accepted value. |
GL_INVALID_OPERATION
|
glBlendFunc was called between a call to glBegin and the
corresponding call to glEnd. |
See Also