glNormal
[New
- Windows 95, OEM Service Release 2]
glNormal3b,
glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv,
glNormal3fv, glNormal3iv, glNormal3sv
These
functions set the current normal vector.
void glNormal3b(
GLbyte nx, |
|
GLbyte ny, |
|
GLbyte nz |
|
); |
|
void glNormal3d(
GLdouble nx, |
|
GLdouble ny, |
|
GLdouble nz |
|
); |
|
void glNormal3f(
GLfloat nx, |
|
GLfloat ny, |
|
GLfloat nz |
|
); |
|
void glNormal3i(
GLint nx, |
|
GLint ny, |
|
GLint nz |
|
); |
|
void glNormal3s(
GLshort nx, |
|
GLshort ny, |
|
GLshort nz |
|
); |
|
Parameters
nx,
ny, nz
The x, y,
and z coordinates of the new current normal. The initial value of the
current normal is (0,0,1).
void glNormal3bv(
const GLbyte *v |
|
); |
|
void glNormal3dv(
const GLdouble *v |
|
); |
|
void glNormal3fv(
const GLfloat *v |
|
); |
|
void glNormal3iv(
const GLint *v |
|
); |
|
void glNormal3sv(
const GLshort *v |
|
); |
|
Parameters
v
A pointer to
an array of three elements: the x, y, and z coordinates of the
new current normal.
Remarks
The current
normal is set to the given coordinates whenever glNormal is issued.
Byte, short, or integer arguments are converted to floating-point format with a
linear mapping that maps the most positive representable integer value to 1.0,
and the most negative representable integer value to -1.0.
Normals
specified with glNormal need not have unit length. If normalization is
enabled, then normals specified with glNormal are normalized after
transformation. Normalization is controlled using glEnable
The current
normal can be updated at any time. In particular, glNormal can be called
between a call to glBegin and the corresponding call to glEnd.
The following
functions retrieve information related to glNormal:
glGet
with argument GL_CURRENT_NORMAL
glIsEnable with argument GL_NORMALIZE
See Also