glVertex
[New
- Windows 95, OEM Service Release 2]
glVertex2d,
glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv,
glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv,
glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
These
functions specify a vertex.
void glVertex2d(
GLdouble x, |
|
GLdouble y |
|
); |
|
void glVertex2f(
GLfloat x, |
|
GLfloat y |
|
); |
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void glVertex2i(
GLint x, |
|
GLint y |
|
); |
|
void glVertex2s(
GLshort x, |
|
GLshort y |
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); |
|
void glVertex3d(
GLdouble x, |
|
GLdouble y, |
|
GLdouble z |
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); |
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void glVertex3f(
GLfloat x, |
|
GLfloat y, |
|
GLfloat z |
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); |
|
void glVertex3i(
GLint x, |
|
GLint y, |
|
GLint z |
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); |
|
void glVertex3s(
GLshort x, |
|
GLshort y, |
|
GLshort z |
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); |
|
void glVertex4d(
GLdouble x, |
|
GLdouble y, |
|
GLdouble z, |
|
GLdouble w |
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); |
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void glVertex4f(
GLfloat x, |
|
GLfloat y, |
|
GLfloat z, |
|
GLfloat w |
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); |
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void glVertex4i(
GLint x, |
|
GLint y, |
|
GLint z, |
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GLint w |
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); |
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void glVertex4s(
GLshort x, |
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GLshort y, |
|
GLshort z, |
|
GLshort w |
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); |
|
Parameters
x,
y, z, w
The x,
y, z, and w coordinates of a vertex. Not all parameters
are present in all forms of the command.
void glVertex2dv(
const GLdouble *v |
|
); |
|
void glVertex2fv(
const GLfloat *v |
|
); |
|
void glVertex2iv(
const GLint *v |
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); |
|
void glVertex2sv(
const GLshort *v |
|
); |
|
void glVertex3dv(
const GLdouble *v |
|
); |
|
void glVertex3fv(
const GLfloat *v |
|
); |
|
void glVertex3iv(
const GLint *v |
|
); |
|
void glVertex3sv(
const GLshort *v |
|
); |
|
void glVertex4dv(
const GLdouble *v |
|
); |
|
void glVertex4fv(
const GLfloat *v |
|
); |
|
void glVertex4iv(
const GLint *v |
|
); |
|
void glVertex4sv(
const GLshort *v |
|
); |
|
Parameters
v
A pointer to
an array of two, three, or four elements. The elements of a two-element array
are x and y; of a three-element array, x, y, and z;
and of a four-element array, x, y, z, and w.
Remarks
The
glVertex function commands are used within glBegin/glEnd
pairs to specify point, line, and polygon vertices. The current color, normal,
and texture coordinates are associated with the vertex when glVertex is
called.
When only x
and y are specified, z defaults to 0.0 and w defaults to
1.0. When x, y, and z are specified, w defaults to 1.0.
Invoking glVertex
outside of a glBegin/glEnd pair results in undefined behavior.
See Also