glPushName,
glPopName
[New
- Windows 95, OEM Service Release 2]
The glPushName
and glPopName functions push and pop the name stack.
void glPushName(
GLuint name |
|
); |
|
Parameters
name
A name that
will be pushed onto the name stack.
void glPopName(
void |
|
); |
|
Remarks
The glPushName
function causes name to be pushed onto the name stack, which is
initially empty. The glPopName function pops one name off the top of the
stack. The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of unsigned
integers.
The name
stack is always empty while the render mode is not GL_SELECT. Calls to glPushName
or glPopName while the render mode is not GL_SELECT are ignored.
The following
functions retrieve information related to glPushName and glPopName:
glGet
with argument GL_NAME_STACK_DEPTH
glGet with
argument GL_MAX_NAME_STACK_DEPTH
Error Codes
It is an
error to push a name onto a full stack, or to pop a name off an empty stack. It
is also an error to manipulate the name stack between a call to glBegin
and the corresponding call to glEnd. In any of these cases, the error
flag is set and no other change is made to the OpenGL state.
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_STACK_OVERFLOW
|
glPushName was called while the name stack was full. |
GL_STACK_UNDERFLOW
|
glPopName was called while the name stack was empty. |
GL_INVALID_OPERATION
|
glPushName or glPopName was called between a call to glBegin
and the corresponding call to glEnd. |
See Also