glRenderMode
[New
- Windows 95, OEM Service Release 2]
The glRenderMode
function sets the rasterization mode.
GLint glRenderMode(
GLenum mode |
|
); |
|
Parameters
mode
The
rasterization mode. The following three values are accepted. The default value
is GL_RENDER.
GL_RENDER
Render mode.
Primitives are rasterized, producing pixel fragments, which are written into
the frame buffer. This is the normal mode and also the default mode.
GL_SELECT
Selection
mode. No pixel fragments are produced, and no change to the frame buffer
contents is made. Instead, a record of the names of primitives that would have
been drawn if the render mode was GL_RENDER is returned in a select buffer,
which must be created (see glSelectBuffer
GL_FEEDBACK
Feedback
mode. No pixel fragments are produced, and no change to the frame buffer
contents is made. Instead, the coordinates and attributes of vertices that
would have been drawn had the render mode been GL_RENDER are returned in a
feedback buffer, which must be created (see glFeedbackBuffer
Remarks
The glRenderMode
function takes one argument, mode, which can assume one of three
predefined values above.
The return
value of the glRenderMode function is determined by the render mode at
the time glRenderMode is called, rather than by mode. The values
returned for the three render modes are as follows:
GL_RENDER
Zero.
GL_SELECT
The number of
hit records transferred to the select buffer.
GL_FEEDBACK
The number of
values (not vertices) transferred to the feedback buffer.
Refer to glSelectBuffer
If an error
is generated, glRenderMode returns zero regardless of the current render
mode.
The following
function retrieves information related to glRenderMode:
glGet
with argument GL_RENDER_MODE
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
mode was not one of the three accepted values. |
GL_INVALID_OPERATION
|
glSelectBuffer was called while the render mode was GL_SELECT, or
if glRenderMode was called with argument GL_SELECT before glSelectBuffer
was called at least once. |
GL_INVALID_OPERATION
|
glFeedbackBuffer was called while the render mode was GL_FEEDBACK,
or if glRenderMode was called with argument GL_FEEDBACK before glFeedbackBuffer
was called at least once. |
GL_INVALID_OPERATION
|
glRenderMode was called between a call to glBegin and the
corresponding call to glEnd. |
See Also