glLoadName  49LJ9BI

[New - Windows 95, OEM Service Release 2]

The glLoadName function loads a name onto the name stack.

void glLoadName(

    GLuint name

 

   );

 

 

Parameters

name

A name that will replace the top value on the name stack.

 

Remarks

The glLoadName function causes name to replace the value on the top of the name stack, which is initially empty. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.

The following functions retrieve information related to glLoadName:

glGet8KNKTW with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_OPERATION

glLoadName was called while the name stack was empty.

GL_INVALID_OPERATION

glLoadName was called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glEnd, glInitNames, glPushName, glRenderMode, glSelectBuffer