WriteConsoleOutputCharacter
The WriteConsoleOutputCharacter
function copies a number of characters to consecutive cells of a console screen
buffer, beginning at a specified location.
BOOL WriteConsoleOutputCharacter(
HANDLE hConsoleOutput, |
// handle to a
console screen buffer |
LPCTSTR lpCharacter, |
// pointer to
buffer to write characters from |
DWORD nLength, |
// number of
character cells to write to |
COORD dwWriteCoord, |
// coordinates of
first cell to write to |
LPDWORD lpNumberOfCharsWritten |
// pointer to
number of cells written to |
); |
|
Parameters
hConsoleOutput
Identifies
the screen buffer. The handle must have GENERIC_WRITE access.
lpCharacter
Points to a
buffer that contains the characters to write to the screen buffer.
nLength
Specifies the
number of screen buffer character cells to write to.
dwWriteCoord
Specifies the
column and row coordinates of the first cell in the screen buffer to write to.
lpNumberOfCharsWritten
Points to a
32-bit variable that receives the number of characters actually written.
Return Values
If the
function succeeds, the return value is nonzero.
If the
function fails, the return value is zero. To get extended error information,
call GetLastError
Remarks
If the number
of characters to be written to extends beyond the end of the specified row in
the screen buffer, characters are written to the next row. If the number of
characters to be written to extends beyond the end of the screen buffer,
characters are written up to the end of the screen buffer.
The attribute
values at the positions written to are not changed.
Windows
NT: This function uses either Unicode
characters or 8-bit characters from the console's current codepage. The
console's codepage defaults initially to the system's OEM codepage. To change
the console's codepage, use the SetConsoleCP or SetConsoleOutputCP
functions, or use the chcp or mode con cp select= commands.
See Also