ReadConsoleOutputAttribute
The ReadConsoleOutputAttribute
function copies a specified number of foreground and background color
attributes from consecutive cells of a console screen buffer, beginning at a
specified location.
BOOL ReadConsoleOutputAttribute(
HANDLE hConsoleOutput, |
// handle of a
console screen buffer |
LPWORD lpAttribute, |
// address of
buffer to receive attributes |
DWORD nLength, |
// number of
character cells to read from |
COORD dwReadCoord, |
// coordinates of
first cell to read from |
LPDWORD lpNumberOfAttrsRead |
// address of
number of cells read from |
); |
|
Parameters
hConsoleOutput
Identifies a
console screen buffer. The handle must have GENERIC_READ access.
lpAttribute
Points to a
buffer that receives the attributes read from the screen buffer.
nLength
Specifies the
number of screen buffer character cells from which to read. The size of the
buffer pointed to by the lpAttribute parameter should be nLength
* sizeof(WORD).
dwReadCoord
Specifies the
coordinates of the first cell in the screen buffer from which to read. The X
member of the COORD
lpNumberOfAttrsRead
Points to a
32-bit variable that receives the number of attributes actually read.
Return Values
If the
function succeeds, the return value is nonzero.
If the
function fails, the return value is zero. To get extended error information,
call GetLastError
Remarks
If the number
of attributes to be read from extends beyond the end of the specified screen
buffer row, attributes are read from the next row. If the number of attributes
to be read from extends beyond the end of the screen buffer, attributes up to
the end of the screen buffer are read.
Each
attribute specifies the foreground (text) and background colors in which that
character cell is drawn. The attribute values are some combination of the
following values: FOREGROUND_BLUE, FOREGROUND_GREEN, FOREGROUND_RED,
FOREGROUND_INTENSITY, BACKGROUND_BLUE, BACKGROUND_GREEN, BACKGROUND_RED, and
BACKGROUND_INTENSITY. For example, the following combination of values produces
red text on a white background:
FOREGROUND_RED | BACKGROUND_RED | BACKGROUND_GREEN |
BACKGROUND_BLUE
See Also