ReadConsoleOutputCharacter
The ReadConsoleOutputCharacter
function copies a number of characters from consecutive cells of a console
screen buffer, beginning at a specified location.
BOOL ReadConsoleOutputCharacter(
HANDLE hConsoleOutput, |
// handle of a
console screen buffer |
LPTSTR lpCharacter, |
// address of
buffer to receive characters |
DWORD nLength, |
// number of
character cells to read from |
COORD dwReadCoord, |
// coordinates of
first cell to read from |
LPDWORD lpNumberOfCharsRead |
// address of
number of cells read from |
); |
|
Parameters
hConsoleOutput
Identifies a
console screen buffer. The handle must have GENERIC_READ access.
lpCharacter
Points to a
buffer that receives the characters read from the screen buffer.
nLength
Specifies the
number of screen buffer character cells from which to read. The size of the
buffer pointed to by the lpCharacter parameter should be nLength
* sizeof(TCHAR).
dwReadCoord
Specifies the
coordinates of the first cell in the screen buffer from which to read. The X
member of the COORD
lpNumberOfCharsRead
Points to a
32-bit variable that receives the number of characters actually read.
Return Values
If the
function succeeds, the return value is nonzero.
If the
function fails, the return value is zero. To get extended error information,
call GetLastError
Remarks
If the number
of characters to be read from extends beyond the end of the specified screen
buffer row, characters are read from the next row. If the number of characters
to be read from extends beyond the end of the screen buffer, characters up to
the end of the screen buffer are read.
Windows
NT: This function uses either Unicode
characters or 8-bit characters from the console's current codepage. The
console's codepage defaults initially to the system's OEM codepage. To change
the console's codepage, use the SetConsoleCP or SetConsoleOutputCP
functions, or use the chcp or mode con cp select= commands.
See Also