wglMakeCurrent
[New
- Windows 95, OEM Service Release 2]
The wglMakeCurrent
function makes a specified OpenGL rendering context the calling thread s
current rendering context. All subsequent OpenGL calls made by the thread are
drawn on the device identified by hdc. You can also use wglMakeCurrent
to change the calling thread s current rendering context so it s no longer
current.
BOOL wglMakeCurrent(
HDC hdc, |
// device
context of device that OpenGL calls are to be drawn on |
HGLRC hglrc |
// OpenGL
rendering context to be made the calling thread s current rendering context |
); |
|
Parameters
hdc
Handle to a
device context. Subsequent OpenGL calls made by the calling thread are drawn on
the device identified by hdc.
hglrc
Handle to an
OpenGL rendering context that the function sets as the calling thread s
rendering context.
If hglrc
is NULL, the function makes the calling thread s current rendering context no
longer current, and releases the device context that is used by the rendering
context. In this case, hdc is ignored.
Return Values
When the wglMakeCurrent
function succeeds, the return value is TRUE; otherwise the return value is
FALSE. To get extended error information, call GetLastError
Remarks
The hdc
parameter must refer to a drawing surface supported by OpenGL. It need not be
the same hdc that was passed to wglCreateContext
Before switching
to the new rendering context, OpenGL flushes any previous rendering context
that was current to the calling thread.
A thread can
have one current rendering context. A process can have multiple rendering
contexts by means of multithreading. A thread must set a current rendering
context before calling any OpenGL functions. Otherwise, all OpenGL calls are
ignored.
A rendering
context can be current to only one thread at a time. You cannot make a
rendering context current to multiple threads.
An application
can perform multithread drawing by making different rendering contexts current
to different threads, supplying each thread with its own rendering context and
device context.
If an error
occurs, the wglMakeCurrent function makes the thread s current rendering
context not current before returning.
See Also