wglCopyContext
[New
- Windows 95, OEM Service Release 2]
The wglCopyContext
function copies selected groups of rendering states from one OpenGL
rendering context to another.
BOOL wglCopyContext(
HGLRC hglrcSrc, |
//
specifies the source of a rendering context |
HGLRC hlglrcDst, |
//
specifies the destination of a rendering context |
UINT mask |
//
specifies what rendering state information is copied |
); |
|
Parameters
hglrcSrc
Specifies the
source OpenGL rendering context whose state information is to be copied.
hglrcDst
Specifies the
destination OpenGL rendering context to which state information is to be
copied.
mask
Specifies
which groups of the hglrcSrc rendering state are to be copied to hglrcDst.
It contains the bitwise-OR of the same symbolic names that are passed to the glPushAttrib
function. You can use GL_ALL_ATTRIB_BITS to copy all the rendering state
information.
Return Values
If the
function succeeds, the return value is TRUE. If the function fails, the return
value is FALSE. To get extended error information, call GetLastError
Remarks
Using the wglCopyContext
function, you can synchronize the rendering state of two rendering contexts.
You can only copy the rendering state between two rendering contexts within the
same process. The rendering contexts must be from the same OpenGL
implementation. For example, you can always copy a rendering state between two
rendering contexts with identical pixel format in the same process.
You can copy
the same state information available only with the glPushAttrib
function. You cannot copy some state information, such as pixel pack/unpack
state, render mode state, select state, and feedback state. When you call wglCopyContext,
make sure that the destination rendering context, hglrcDst, is not
current to any thread.
See Also