wglShareLists
[New
- Windows 95, OEM Service Release 2]
The wglShareLists
function enables multiple OpenGL rendering contexts to share a single
display-list space.
BOOL wglShareLists(
HGLRC hglrc1, |
// OpenGL
rendering context with which to share display lists |
HGLRC hglrc2 |
// OpenGL
rendering context to share display lists |
); |
|
Parameters
hglrc1
Specifies the
OpenGL rendering context with which to share display lists.
hglrc2
Specifies the
OpenGL rendering context to share display lists with hglrc1. The hglrc2
parameter should not contain any existing display lists when wglShareLists
is called.
Return Values
When the
function succeeds, the return value is TRUE.
When the
function fails, the return value is FALSE and the display lists are not shared.
To get extended error information, call GetLastError
Remarks
When you
create an OpenGL rendering context, it has its own display-list space. The wglShareLists
function enables a rendering context to share the display-list space of another
rendering context; any number of rendering contexts can share a single
display-list space. Once a rendering context shares a display-list space, the
rendering context always uses the display-list space until the rendering
context is deleted. When the last rendering context of a shared display-list
space is deleted, the shared display-list space is deleted. All the indexes and
definitions of display lists in a shared display-list space are shared.
You can only
share display lists with rendering contexts within the same process. However,
not all rendering contexts in a process can share display lists. Rendering
contexts can share display lists only if they use the same implementation of
OpenGL functions. All client rendering contexts of a given pixel format can
always share display lists.
All rendering
contexts of a shared display list must use an identical pixel format. Otherwise
the results depend on the implementation of OpenGL used.
Note The wglShareLists
function is only available with OpenGL version 1.01 or later. To determine the
version number of the implementation of OpenGL, call glGetString.
See Also