glReadPixels
[New
- Windows 95, OEM Service Release 2]
The glReadPixels
function reads a block of pixels from the frame buffer.
void glReadPixels(
GLint x, |
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GLint y, |
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GLsizei width, |
|
GLsizei height, |
|
GLenum format, |
|
GLenum type, |
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GLvoid *pixels |
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); |
|
Parameters
x,
y
The window
coordinates of the first pixel that is read from the frame buffer. This
location is the lower-left corner of a rectangular block of pixels.
width,
height
The
dimensions of the pixel rectangle. The width and height
parameters of one correspond to a single pixel.
format
The format of
the pixel data. The following symbolic values are accepted:
GL_COLOR_INDEX
Color indexes
are read from the color buffer selected by glReadBuffer
GL_STENCIL_INDEX
Stencil
values are read from the stencil buffer. Each index is converted to fixed
point, shifted left or right depending on the value and sign of GL_INDEX_SHIFT,
and added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is GL_TRUE, indexes are
replaced by their mappings in the table GL_PIXEL_MAP_S_TO_S.
GL_DEPTH_COMPONENT
Depth values
are read from the depth buffer. Each component is converted to floating point
such that the minimum depth value maps to 0.0 and the maximum value maps to
1.0. Each component is then multiplied by GL_DEPTH_SCALE, added to
GL_DEPTH_BIAS, and finally clamped to the range [0,1].
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_RGB
GL_RGBA
GL_BGR_EXT
GL_BGRA_EXT
GL_LUMINANCE
GL_LUMINANCE_ALPHA
Processing
differs depending on whether color buffers store color indexes or RGBA color
components. If color indexes are stored, they are read from the color buffer
selected by glReadBuffer
If RGBA color
components are stored in the color buffers, they are read from the color buffer
selected by glReadBuffer. Each color component is converted to floating
point such that zero intensity maps to 0.0 and full intensity maps to 1.0. Each
component is then multiplied by GL_c_SCALE and added to GL_c_BIAS, where c
is GL_RED, GL_GREEN, GL_BLUE, and GL_ALPHA. Each component is clamped to the
range [0,1]. Finally, if GL_MAP_COLOR is GL_TRUE, each color component c
is replaced by its mapping in the table GL_PIXEL_MAP_c_TO_c, where c
again is GL_RED, GL_GREEN, GL_BLUE, and GL_ALPHA. Each component is scaled to
the size of its corresponding table before the lookup is performed.
Finally,
unneeded data is discarded. For example, GL_RED discards the green, blue, and
alpha components, while GL_RGB discards only the alpha component. GL_LUMINANCE
computes a single component value as the sum of the red, green, and blue
components, and GL_LUMINANCE_ALPHA does the same, while keeping alpha as a
second value.
type
The data type
of the pixel data. Must be one of the following values:
Type |
Index
Mask |
Component
Conversion |
GL_UNSIGNED_BYTE |
2^8-1 |
(2^8-1)c |
GL_BYTE |
2^7-1 |
[2^7-1]c-1]/2 |
GL_BITMAP |
1 |
1 |
GL_UNSIGNED_SHORT |
2^16-1 |
(2^16-1) c |
GL_SHORT |
2^15-1 |
[(2^15-1) c-1] / 2 |
GL_UNSIGNED_INT |
2^32-1 |
(2^32-1) c |
GL_INT |
2^31-1 |
[(2^31-1) c-1] / 2 |
GL_FLOAT |
none |
c |
pixels
Returns the
pixel data.
Remarks
The glReadPixels
function returns pixel data from the frame buffer, starting with the pixel
whose lower-left corner is at location (x, y), into client memory
starting at location pixels. Several parameters control the processing
of the pixel data before it is placed into client memory. These parameters are
set with three commands: glPixelStore
The glReadPixels
function returns values from each pixel with lower-left corner at (x +
i, y + j) for 0 i < width
and 0 j < height. This
pixel is said to be the ith pixel in the jth row. Pixels are
returned in row order from the lowest to the highest row, left to right in each
row.
The shift,
scale, bias, and lookup factors described above are all specified by glPixelTransfer
The final
step involves converting the indexes or components to the proper format, as
specified by type. If format is GL_COLOR_INDEX or
GL_STENCIL_INDEX and type is not GL_FLOAT, each index is masked with the
mask value given in the following table. If type is GL_FLOAT, then each
integer index is converted to single-precision floating-point format.
If format
is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR_EXT,
GL_BGRA_EXT, GL_LUMINANCE, or GL_LUMINANCE_ALPHA and type is not
GL_FLOAT, each component is multiplied by the multiplier shown in the preceding
table. If type is GL_FLOAT, then each component is passed as is (or converted
to the client s single-precision floating-point format if it is different from
the one used by OpenGL).
Return values
are placed in memory as follows. If format is GL_COLOR_INDEX,
GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, or
GL_LUMINANCE, a single value is returned and the data for the ith pixel
in the jth row is placed in location (j) width + i.
GL_RGB and GL_BGR_EXT return three values, GL_RGBA and GL_BGRA_EXT return four
values, and GL_LUMINANCE_ALPHA returns two values for each pixel, with all
values corresponding to a single pixel occupying contiguous space in pixels.
Storage parameters set by glPixelStore, such as GL_PACK_SWAP_BYTES and
GL_PACK_LSB_FIRST, affect the way that data is written into memory. See glPixelStore
Values for
pixels that lie outside the window connected to the current OpenGL context are
undefined.
If an error
is generated, no change is made to the contents of pixels.
The following
function retrieves information related to glReadPixels:
glGet
with argument GL_INDEX_MODE
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
format or type was not an accepted value. |
GL_INVALID_VALUE
|
either width
or height was negative. |
GL_INVALID_OPERATION
|
format was GL_COLOR_INDEX and the color buffers stored
RGBA or BGRA color components. |
GL_INVALID_OPERATION
|
format was GL_STENCIL_INDEX and there was no stencil
buffer. |
GL_INVALID_OPERATION
|
format was GL_DEPTH_COMPONENT and there was no depth
buffer. |
GL_INVALID_OPERATION
|
glReadPixels was called between a call to glBegin and the
corresponding call to glEnd. |
See Also