glCopyPixels
[New
- Windows 95, OEM Service Release 2]
The glCopyPixels
function copies pixels in the frame buffer.
void glCopyPixels(
GLint x, |
|
GLint y, |
|
GLsizei width, |
|
GLsizei height, |
|
GLenum type |
|
); |
|
Parameters
x,
y
The window
coordinates of the lower-left corner of the rectangular region of pixels to be
copied.
width,
height
The
dimensions of the rectangular region of pixels to be copied. Both must be
nonnegative.
type
Specifies
whether glCopyPixels is to copy color values, depth values, or stencil
values. The acceptable symbolic constants are:
GL_COLOR
The glCopyPixels
function reads indexes or RGBA colors from the buffer currently specified as
the read source buffer (see glReadBuffer
If OpenGL is
in color-index mode:
1. Each index that is read from this buffer is
converted to a fixed-point format with an unspecified number of bits to the
right of the binary point.
2. Each index is shifted left by GL_INDEX_SHIFT
bits, and added to GL_INDEX_OFFSET.
If
GL_INDEX_SHIFT is negative, the shift is to the right. In either case, zero
bits fill otherwise unspecified bit locations in the result.
3. If GL_MAP_COLOR is true, the index is replaced
with the value that it references in lookup table GL_PIXEL_MAP_I_TO_I.
4. Whether the lookup replacement of the index is
done or not, the integer part of the index is then ANDed with 2^b - 1, where b is the number of bits in a
color-index buffer.
If OpenGL is
in RGBA mode:
1. The red, green, blue, and alpha components of
each pixel that is read are converted to an internal floating-point format with
unspecified precision.
2. The conversion maps the largest representable
component value to 1.0, and component value zero to 0.0.
3. The resulting floating-point color values are
then multiplied by GL_c_SCALE and added to GL_c_BIAS, where c is RED,
GREEN, BLUE, and ALPHA for the respective color components.
4. The results are clamped to the range [0,1].
5. If GL_MAP_COLOR is true, each color component
is scaled by the size of lookup table GL_PIXEL_MAP_c_TO_c, and then replaced by
the value that it references in that table; c is R, G, B, or A,
respectively.
The resulting
indexes or RGBA colors are then converted to fragments by attaching the current
raster position z-coordinate and texture coordinates to each pixel, and
then assigning window coordinates (x (r) + i, y (r) + j),
where (x (r) y (r) ) is the
current raster position, and the pixel was the pixel in the i position
in the j row. These pixel fragments are then treated just like the fragments
generated by rasterizing points, lines, or polygons. Texture mapping, fog, and
all the fragment operations are applied before the fragments are written to the
frame buffer.
GL_DEPTH
Depth values
are read from the depth buffer and converted directly to an internal
floating-point format with unspecified precision. The resulting floating-point
depth value is then multiplied by GL_DEPTH_SCALE and added to GL_DEPTH_BIAS.
The result is clamped to the range [0,1].
The resulting
depth components are then converted to fragments by attaching the current
raster position color or color index and texture coordinates to each pixel,
then assigning window coordinates (x (r) + i, y (r) + j),
where (x (r) , y (r) ) is the current raster position, and the pixel was
the pixel in the i position in the j row. These pixel fragments
are then treated just like the fragments generated by rasterizing points,
lines, or polygons. Texture mapping, fog, and all the fragment operations are
applied before the fragments are written to the frame buffer.
GL_STENCIL
Stencil
indexes are read from the stencil buffer and converted to an internal
fixed-point format with an unspecified number of bits to the right of the binary
point. Each fixed-point index is then shifted left by GL_INDEX_SHIFT bits, and
added to GL_INDEX_OFFSET. If GL_INDEX_SHIFT is negative, the shift is to the
right. In either case, zero bits fill otherwise unspecified bit locations in
the result. If GL_MAP_STENCIL is true, the index is replaced with the value
that it references in lookup table GL_PIXEL_MAP_S_TO_S. Whether the lookup
replacement of the index is done or not, the integer part of the index is then ANDed
with 2^b - 1, where b
is the number of bits in the stencil buffer. The resulting stencil indexes are
then written to the stencil buffer such that the index read from the i
location of the j row is written to location (x (r) + i, y (r) + j),
where (x (r) , y (r)
) is the current raster position.
Only the pixel-ownership test, the scissor test, and the stencil writemask
affect these writes.
Remarks
The glCopyPixels
function copies a screen-aligned rectangle of pixels from the specified frame
buffer location to a region relative to the current raster position. Its
operation is well defined only if the entire pixel source region is within the
exposed portion of the window. Results of copies from outside the window, or
from regions of the window that are not exposed, are hardware dependent and
undefined.
The x
and y parameters specify the window coordinates of the lower-left corner
of the rectangular region to be copied. The width and height
parameters specify the dimensions of the rectangular region to be copied. Both width
and height must be nonnegative.
Several
parameters control the processing of the pixel data while it is being copied.
These parameters are set with three functions: glPixelTransfer
The glCopyPixels
function copies values from each pixel with the lower-left corner at (x +
i, y + j) for 0 i<width
and 0 j<height. This pixel is said to be the i
pixel in the j row. Pixels are copied in row order from the lowest to
the highest row, left to right in each row.
The type
parameter specifies whether color, depth, or stencil data is to be copied.
The
rasterization described thus far assumes pixel zoom factors of 1.0. If you use glPixelZoom to change the x and y
pixel zoom factors, pixels are converted to fragments as follows. If (x (r) , y (r) ) is the
current raster position, and a given pixel is in the i location in the j
row of the source pixel rectangle, then fragments are generated for pixels
whose centers are in the rectangle with corners at
(x (r) + zoom (x) i,
y (r) + zoom
(y) j)
and
(x (r) + zoom (x) (i
+ 1), y (r) + zoom
(y) (j
+ 1 ))
where zoom (x) is the value of GL_ZOOM_X and zoom (y) is the value of GL_ZOOM_Y.
Modes
specified by glPixelStore
The following
functions retrieve information related to glCopyPixels:
glGet
with argument GL_CURRENT_RASTER_POSITION
glGet with
argument GL_CURRENT_RASTER_POSITION_VALID
To copy the
color pixel in the lower-left corner of the window to the current raster
position, use
glCopyPixels(0, 0, 1, 1, GL_COLOR);
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
type was not an accepted value. |
GL_INVALID_VALUE
|
Either width
or height was negative. |
GL_INVALID_OPERATION
|
type was GL_DEPTH and there was no depth buffer. |
GL_INVALID_OPERATION
|
type was GL_STENCIL and there was no stencil buffer. |
GL_INVALID_OPERATION
|
glCopyPixels was called between a call to glBegin and the
corresponding call to glEnd. |
See Also