glCopyTexImage1D
[New
- Windows 95, OEM Service Release 2]
The glCopyTexImage1D
function copies pixels from the frame buffer into a one-dimensional texture
image.
void glCopyTexImage1D(
GLenum target, |
|
GLint level, |
|
GLenum internalFormat, |
|
GLint x, |
|
GLint y, |
|
GLsizei width, |
|
GLint border |
|
); |
|
Parameters
target
The target
for which the image data will be changed. Must have the value GL_TEXTURE_1D.
level
The
level-of-detail number. Level 0 is the base image. Level n is the nth
mipmap reduction image.
internalFormat
The
internal format and resolution of the texture data. The values 1, 2, 3, and 4
are not accepted for internalFormat. This parameter can assume one of
the following symbolic values:
Constant |
Base
Format |
R Bits |
G Bits |
B Bits |
A Bits |
L Bits |
I Bits |
ALPHA |
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ALPHA4 |
ALPHA |
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|
4 |
|
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ALPHA8 |
ALPHA |
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|
8 |
|
|
ALPHA12 |
ALPHA |
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|
|
12 |
|
|
ALPHA16 |
ALPHA |
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|
|
16 |
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LUMINANCE |
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LUMINANCE4 |
LUMINANCE |
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4 |
|
LUMINANCE8 |
LUMINANCE |
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8 |
|
LUMINANCE12 |
LUMINANCE |
|
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|
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12 |
|
LUMINANCE16 |
LUMINANCE |
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|
16 |
|
LUMINANCE_ALPHA |
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LUMINANCE4_ALPHA4 |
LUMINANCE_ALPHA |
|
|
|
4 |
4 |
|
LUMINANCE6_ALPHA2 |
LUMINANCE_ALPHA |
|
|
|
2 |
6 |
|
LUMINANCE8_ALPHA8 |
LUMINANCE_ALPHA |
|
|
|
8 |
8 |
|
LUMINANCE12_ALPHA4 |
LUMINANCE_ALPHA |
|
|
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4 |
12 |
|
LUMINANCE12_ALPHA12 |
LUMINANCE_ALPHA |
|
|
|
12 |
12 |
|
LUMINANCE16_ALPHA16 |
LUMINANCE_ALPHA |
|
|
|
16 |
16 |
|
INTENSITY |
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INTENSITY4 |
INTENSITY |
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4 |
INTENSITY8 |
INTENSITY |
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8 |
INTENSITY12 |
INTENSITY |
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12 |
INTENSITY16 |
INTENSITY |
|
|
|
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|
16 |
GL_RGB |
|
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|
GL_R3_G3_B2 |
GL_RGB |
3 |
3 |
2 |
|
|
|
GL_RGB4 |
GL_RGB |
4 |
4 |
4 |
|
|
|
GL_RGB5 |
GL_RGB |
5 |
5 |
5 |
|
|
|
GL_RGB8 |
GL_RGB |
8 |
8 |
8 |
|
|
|
GL_RGB10 |
GL_RGB |
10 |
10 |
10 |
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GL_RGB12 |
GL_RGB |
12 |
12 |
12 |
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GL_RGB16 |
GL_RGB |
16 |
16 |
16 |
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GL_RGBA |
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GL_RGBA2 |
GL_RGBA |
2 |
2 |
2 |
2 |
|
|
GL_RGBA4 |
GL_RGBA |
4 |
4 |
4 |
4 |
|
|
GL_RGB5_A1 |
GL_RGBA |
5 |
5 |
5 |
1 |
|
|
GL_RGBA8 |
GL_RGBA |
8 |
8 |
8 |
8 |
|
|
GL_RGB10_A2 |
GL_RGBA |
10 |
10 |
10 |
2 |
|
|
GL_RGBA12 |
GL_RGBA |
12 |
12 |
12 |
12 |
|
|
GL_RGBA16 |
GL_RGBA |
16 |
16 |
16 |
16 |
|
|
x, y
The window
coordinates of the lower-left corner of the row of pixels to be copied.
width
The width of
the texture image. Must be 2^n + 2 * border for some integer n.
The height of the texture image is 1.
border
The width of
the border. Must be either zero or 1.
Remarks
The glCopyTexImage1D
function defines a one-dimensional texture image using pixels from the current
frame buffer, rather than from main memory as is the case for glTexImage1D.
Using the
mipmap level specified with level, texture arrays are defined as a pixel
row aligned with the lower-left corner of the window at the coordinates
specified by x and y, with a length equal to width + 2 * border.
The internal format of the texture array is specified with the internalFormat
parameter.
The glCopyTexImage1D
function processes the pixels in a row in the same way as glCopyPixels
You cannot
include calls to glCopyTexImage1D in display lists.
Note The glCopyTexImage1D
function is only available in OpenGL version 1.1 or later.
Texturing has
no effect in color-index mode. The glPixelStore
The following
function retrieves information related to glCopyTexImage1D:
glIsEnabled with argument GL_TEXTURE_1D
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
target was not an accepted value. |
GL_INVALID_VALUE
|
level was less than zero or greater than log sub 2(max),
where max is the returned value of GL_MAX_TEXTURE_SIZE. |
GL_INVALID_VALUE |
border was not zero or 1. |
GL_INVALID_VALUE |
width was less than zero, greater than 2 +
GL_MAX_TEXTURE_SIZE; or width cannot be represented as 2^n + 2
* border for some integer n. |
GL_INVALID_OPERATION
|
glCopyTexImage1D was called between a call to glBegin and the
corresponding call to glEnd. |
See Also