glColorTableEXT
[New
- Windows 95, OEM Service Release 2]
The glColorTableEXT
function specifies the format and size of a palette for targeted paletted
textures.
void glColorTableEXT(
GLenum target, |
|
GLenum internalFormat, |
|
GLsizei width, |
|
GLenum format, |
|
GLenum type, |
|
const GLvoid * data |
|
); |
|
Parameters
target
The target
texture that is to have its palette changed. Must be TEXTURE_1D, TEXTURE_2D,
PROXY_TEXTURE_1D, or PROXY_TEXTURE_2D.
internalFormat
The internal
format and resolution of the palette. This parameter can assume one of the
following symbolic values:
Constant |
Base
Format |
R Bits |
G Bits |
B Bits |
A Bits |
GL_R3_G3_B2 |
GL_RGB |
3 |
3 |
2 |
|
GL_RGB4 |
GL_RGB |
4 |
4 |
4 |
|
GL_RGB5 |
GL_RGB |
5 |
5 |
5 |
|
GL_RGB8 |
GL_RGB |
8 |
8 |
8 |
|
GL_RGB10 |
GL_RGB |
10 |
10 |
10 |
|
GL_RGB12 |
GL_RGB |
12 |
12 |
12 |
|
GL_RGB16 |
GL_RGB |
16 |
16 |
16 |
|
GL_RGBA2 |
GL_RGBA |
2 |
2 |
2 |
2 |
GL_RGBA4 |
GL_RGBA |
4 |
4 |
4 |
4 |
GL_RGB5_A1 |
GL_RGBA |
5 |
5 |
5 |
1 |
GL_RGBA8 |
GL_RGBA |
8 |
8 |
8 |
8 |
GL_RGB10_A2 |
GL_RGBA |
10 |
10 |
10 |
2 |
GL_RGB12 |
GL_RGBA |
12 |
12 |
12 |
12 |
GL_RGBA16 |
GL_RGBA |
16 |
16 |
16 |
16 |
width
The size of
the palette. Must be 2^n 1 for some integer n.
format
The format of
the pixel data. The following symbolic constants are accepted:
GL_RGBA
Each
pixel is a group of four components in this order: red, green, blue, alpha. The
RGBA format is determined in this way:
1. The glColorTableEXT function converts
floating-point values directly to an internal format with unspecified
precision. Signed integer values are mapped linearly to the internal format
such that the most positive representable integer value maps to 1.0, and the
most negative representable integer value maps to -1.0. Unsigned integer data is mapped similarly: the
largest integer value maps to 1.0, and zero maps to 0.0.
2. The glColorTableEXT function multiplies
the resulting color values by GL_c_SCALE and adds them to GL_c_BIAS, where c
is RED, GREEN, BLUE, and ALPHA for the respective color components. The results
are clamped to the range [0,1].
3. If GL_MAP_COLOR is TRUE, glColorTableEXT
scales each color component by the size of lookup table GL_PIXEL_MAP_c_TO_c,
then replaces the component by the value that it references in that table; c
is R, G, B, or A, respectively.
4. The glColorTableEXT function converts
the resulting RGBA colors to fragments by attaching the current raster position
z-coordinate and texture coordinates to each pixel, then assigning x
and y window coordinates to the nth fragment such that
x (n) = x (r) + n mod width
y (n) = y (r) + n/width
where (x (r) , y (r) ) is the
current raster position.
5. These pixel fragments are then treated just
like the fragments generated by rasterizing points, lines, or polygons. The glColorTableEXT
function applies texture mapping, fog, and all the fragment operations before
writing the fragments to the frame buffer.
GL_RED
Each pixel is
a single red component.
The glColorTableEXT
function converts this component to the internal format in the same way that
the red component of an RGBA pixel is, then converts it to an RGBA pixel with
green and blue set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_GREEN
Each pixel is
a single green component.
The glColorTableEXT
function converts this component to the internal format in the same way that
the green component of an RGBA pixel is, and then converts it to an RGBA pixel
with red and blue set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_BLUE
Each pixel is
a single blue component.
The glColorTableEXT
function converts this component to the internal format in the same way that
the blue component of an RGBA pixel is, and then converts it to an RGBA pixel
with red and green set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_ALPHA
Each pixel is
a single alpha component.
The glColorTableEXT
function converts this component to the internal format in the same way that
the alpha component of an RGBA pixel is, and then converts it to an RGBA pixel
with red, green, and blue set to 0.0. After this conversion, the pixel is
treated just as if it had been read as an RGBA pixel.
GL_RGB
Each pixel is
a group of three components in this order: red, green, blue.
The glColorTableEXT
function converts each component to the internal format in the same way that
the red, green, and blue components of an RGBA pixel are. The color triple is
converted to an RGBA pixel with alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_BGR_EXT
Each pixel is
a group of three components in this order: blue, green, red.
GL_BGR_EXT
provides a format that matches the memory layout of Windows device-independent
bitmaps (DIBs). Thus your applications can use the same data with Win32
function calls and OpenGL pixel function calls.
GL_BGRA_EXT
Each pixel is
a group of four components in this order: blue, green, red, alpha.
GL_BGRA_EXT
provides a format that matches the memory layout of Windows device-independent
bitmaps (DIBs). Thus your applications can use the same data with Win32
function calls and OpenGL pixel function calls.
type
The data type
for data. The following symbolic constants are accepted:
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, and GL_FLOAT.
The following
table summarizes the meaning of the valid constants for the type
parameter.
Constant |
Meaning |
GL_UNSIGNED_BYTE |
Unsigned
8-bit integer |
GL_BYTE |
Signed
8-bit integer |
GL_UNSIGNED_SHORT |
Unsigned
16-bit integer |
GL_SHORT |
Signed
16-bit integer |
GL_UNSIGNED_INT |
Unsigned
32-bit integer |
GL_INT |
32-bit
integer |
GL_FLOAT |
Single-precision
floating-point value |
data
A pointer to
the paletted texture data. The data is treated as single pixels of a 1-D
texture palette entry for a palette entry.
Remarks
Paletted
textures are defined with a palette of colors and a set of image data that is
composed of indexes to color entries of a palette (a color table).
The glColorTableEXT
function specifies the texture palette of a targeted texture. It takes the data
from memory and converts the data as if each palette entry is a single pixel of
a 1-D texture. The glColorTableEXT function unpacks and converts the
data and translates it into an internal format that matches the given format
as closely as possible.
If a palette s
width is greater than the range of the color indexes in the texture
data, some of the palette entries are unused. If a palette s width is
less than the range of the color indexes in the texture data, the most
significant bits of the texture data are ignored and only the appropriate
number of bits in the index are used when accessing the palette. When you
specify a proxy target using PROXY_TEXTURE_1D or PROXY_TEXTURE_2D, the
palette of the proxy texture is resized and its parameters are set but no data
is transferred or accessed.
When the target
parameter is GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D, and the implementation
does not support the values specified for either format or width,
glColorTableEXT can fail to create the requested color table. In this
case, the color table is empty and all parameters retrieved will be zero. You
can determine whether OpenGL supports a particular color table format and size
by calling glColorTableEXT with a proxy target, and then calling glGetColorTableParameterivEXT
Note The glColorTableEXT
function is an extension function that is not part of the standard OpenGL
library but is part of the GL_EXT_paletted_texture extension. To check whether
your implementation of OpenGL supports glColorTableEXT, call glGetString (GL_EXTENSIONS). If
it returns GL_EXT_paletted_texture, glColorTableEXT is supported. To
obtain the function address of an extension function, call wglGetProcAddress .
To retrieve
the actual color table data specified by the glColorTableEXT function,
call glGetColorTableEXT
Error Codes
The following
are the errors generated and their conditions.
Error
Code |
Condition |
GL_INVALID_VALUE
|
width was an invalid integer. |
GL_INVALID_ENUM
|
target, internalFormat, format, or type
was not an accepted value. |
GL_INVALID_OPERATION
|
glColorTableEXT was called between glBegin and glEnd
pairs. |
See Also