glColorSubTableEXT
[New
- Windows 95, OEM Service Release 2]
The glColorSubTableEXT
function specifies a portion of the targeted texture s palette to be replaced.
void glColorSubTableEXT(
GLenum target, |
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GLsizei start, |
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GLsizei count, |
|
GLenum format, |
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GLenum type, |
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const GLvoid * data |
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); |
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Parameters
target
The target
paletted texture that is to have its palette changed. Must be TEXTURE_1D or
TEXTURE_2D.
start
The starting
palette index entry of the palette to be changed.
count
The number of
palette index entries of the palette to be changed beginning at start.
The count parameter determines the range of palette index entries that
are changed.
format
The format of
the pixel data. The following symbolic constants are accepted:
GL_RGBA
Each pixel is
a group of four components in the following order: red, green, blue, alpha. The
RGBA format is determined in this way:
1. The glColorSubTableEXT function converts
floating-point values directly to an internal format with unspecified
precision. Signed integer values are mapped linearly to the internal format
such that the most positive representable integer value maps to 1.0, and the
most negative representable value maps to - 1.0. Unsigned integer data is mapped similarly: the largest integer
value maps to 1.0, and zero maps to 0.0.
2. The glColorSubTableEXT function
multiplies the resulting color values by GL_c_SCALE and adds them to GL_c_BIAS,
where c is RED, GREEN, BLUE, and ALPHA for the respective color
components. The results are clamped to the range [0,1].
3. If GL_MAP_COLOR is TRUE, glColorSubTableEXT
scales each color component by the size of lookup table GL_PIXEL_MAP_c_TO_c,
then replaces the component by the value that it references in that table; c
is R, G, B, or A, respectively.
4. The glColorSubTableEXT function converts
the resulting RGBA colors to fragments by attaching the current raster position
z-coordinate and texture coordinates to each pixel, then assigning x
and y window coordinates to the nth fragment such that
x (n) = x (r) + n mod width
y (n) = y (r) + n/width
where (x (r) , y (r) ) is the
current raster position.
5. These pixel fragments are then treated just
like the fragments generated by rasterizing points, lines, or polygons. The glColorSubTableEXT
function applies texture mapping, fog, and all the fragment operations before
writing the fragments to the frame buffer.
GL_RED
Each pixel is
a single red component.
The glColorSubTableEXT
function converts this component to the internal format in the same way that
the red component of an RGBA pixel is, then converts it to an RGBA pixel with
green and blue set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_GREEN
Each pixel is
a single green component.
The glColorSubTableEXT
function converts this component to the internal format in the same way that
the green component of an RGBA pixel is, and then converts it to an RGBA pixel
with red and blue set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_BLUE
Each pixel is
a single blue component.
The glColorSubTableEXT
function converts this component to the internal format in the same way that
the blue component of an RGBA pixel is, and then converts it to an RGBA pixel
with red and green set to 0.0, and alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_ALPHA
Each pixel is
a single alpha component.
The glColorSubTableEXT
function converts this component to the internal format in the same way that
the alpha component of an RGBA pixel is, and then converts it to an RGBA pixel
with red, green, and blue set to 0.0. After this conversion, the pixel is
treated just as if it had been read as an RGBA pixel.
GL_RGB
Each pixel is
a group of three components in this order: red, green, blue.
The glColorSubTableEXT
function converts each component to the internal format in the same way that
the red, green, and blue components of an RGBA pixel are. The color triple is
converted to an RGBA pixel with alpha set to 1.0. After this conversion, the
pixel is treated just as if it had been read as an RGBA pixel.
GL_BGR_EXT
Each pixel is
a group of three components in this order: blue, green, red.
GL_BGR_EXT
provides a format that matches the memory layout of Windows device-independent
bitmaps (DIBs). Thus your applications can use the same data with Win32
function calls and OpenGL pixel function calls.
GL_BGRA_EXT
Each pixel is
a group of four components in this order: blue, green, red, alpha.
GL_BGRA_EXT
provides a format that matches the memory layout of Windows device-independent
bitmaps (DIBs). Thus your applications can use the same data with Win32
function calls and OpenGL pixel function calls.
type
The data type
for data. The following symbolic constants are accepted:
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, and GL_FLOAT.
The following
table summarizes the meaning of the valid constants for the type
parameter.
Constant |
Meaning |
GL_UNSIGNED_BYTE |
Unsigned
8-bit integer |
GL_BYTE |
Signed
8-bit integer |
GL_UNSIGNED_SHORT |
Unsigned
16-bit integer |
GL_SHORT |
Signed
16-bit integer |
GL_UNSIGNED_INT |
Unsigned
32-bit integer |
GL_INT |
32-bit
integer |
GL_FLOAT |
Single-precision
floating-point value |
data
A pointer to
the paletted texture data. The data is treated as single pixels of a 1-D
texture palette entry for a palette entry.
Remarks
The glColorSubTableEXT
function specifies portions of the current targeted texture s palette to be
replaced. Unlike glColorTableEXT
Note The glColorSubTableEXT
function is an extension function that is not part of the standard OpenGL
library but is part of the GL_EXT_paletted_texture extension. To check whether
your implementation of OpenGL supports glColorSubTableEXT, call glGetString (GL_EXTENSIONS). If
it returns GL_EXT_paletted_texture, glColorSubTableEXT is supported. To
obtain the function address of an extension function, call wglGetProcAddress .
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_VALUE
|
start or count was an invalid integer. |
GL_INVALID_ENUM
|
target, format, or type was not an accepted
value. |
GL_INVALID_OPERATION
|
glColorSubTableEXT was called between glBegin and glEnd
pairs. |
See Also