RealizePalette
The RealizePalette
function maps palette entries from the current logical palette to the system
palette.
UINT RealizePalette(
HDC hdc |
// handle of device
context |
); |
|
Parameters
hdc
Identifies
the device context (DC) into which a logical palette has been selected.
Return Values
If the
function succeeds, the return value is the number of entries in the logical
palette mapped to the system palette.
If the
function fails, the return value is GDI_ERROR. To get extended error
information, call GetLastError
Remarks
An
application can determine whether a device supports palette operations by
calling the GetDeviceCaps function and specifying the RASTERCAPS
constant.
The RealizePalette
function modifies the palette for the device associated with the specified
device context. If the device context is a memory DC, the color table for the
bitmap selected into the DC is modified. If the device context is a display DC,
the physical palette for that device is modified.
A logical
color palette is a buffer between color-intensive applications and the system,
allowing these applications to use as many colors as needed without interfering
with colors displayed by other windows.
When an
application s window has the focus and it calls the RealizePalette
function, Windows attempts to realize as many of the requested colors as
possible. The same is also true for applications with inactive windows.
See Also