CreateMetaFile
The CreateMetaFile
function creates a device context for a Windows-format metafile.
This function
is provided for compatibility with earlier 16-bit versions of Microsoft
Windows. Win32-based applications should use the CreateEnhMetaFile
HDC CreateMetaFile(
LPCTSTR lpszFile |
// pointer to
filename string |
); |
|
Parameters
lpszFile
Points to the
filename for the Windows-format metafile to be created. If this parameter is
NULL, the Windows-format metafile is memory based and its contents are lost
when it is deleted by using the DeleteMetaFile.S_C_S function.
Return Values
If the function
succeeds, the return value is a handle to the device context for the
Windows-format metafile.
If the
function fails, the return value is NULL.
Remarks
Where text
arguments must use Unicode characters, use the CreateMetaFile function
as a wide-character function. Where text arguments must use characters from the
Windows 3.x character set, use this function as an ANSI function.
CreateMetaFile is a Windows-format metafile function. This function
supports only applications designed for Microsoft Windows version 3.x.
It does not record or play back the new Win32 graphics device interface (GDI)
functions such as PolyBezier
The device
context created by this function can be used to record GDI output functions in
a Windows-format metafile. It cannot be used with GDI query functions such as GetTextColor.
When the device context is used with a GDI output function, the return value of
that function becomes TRUE if the function is recorded and FALSE otherwise.
When an object is selected by using the SelectObject function, only a
copy of the object is recorded. The object still belongs to the application.
To create a
scalable Windows-format metafile, record the graphics output in the
MM_ANISOTROPIC mapping mode. The file cannot contain functions that modify the
viewport origin and extents, nor can it contain device-dependent functions such
as the SelectClipRgn function. Once created, the Windows metafile can be
scaled and rendered to any output device-format by defining the viewport origin
and extents of the picture before playing it.
See Also