- All sprites are now created in events.
- Drastically reduced sprite collection contention using optimistic semaphores
- Moved hard-coded textblock sprites.
- Moved initial player sprite creation to player sprite controller.
- Removed all access to internal sprite collection. It is now strictly handled by the sprite manager.
- Added world-tick multi-threading.
- Added epoch time to player movement vector (in addition to the previous velocity ramp-up).
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