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CSocketServer version 1.0.2.7 released on 11/2/2008 (View All)


Release Notes
  • Fixed memory leak caused by CreateThread()
  • Fixed memory leak caused by CreateThread(), this was resolved by using _beginthreadex().
  • Changed all functions to use a custom dynamically sizing type for their buffers.
  • Changed all functions to use a custom dynamically sizing type for their buffers. While this could increase server memory usage, it makes the socket server extremely safe.
  • Send receive buffers are now automatically allocated for each thread.
  • Added "max inactivity" timeout.
  • Added "max inactivity" timeout. Peer will be automaticly disconnected after x seconds.
  • Added many new events (delegates) that allow complete control over connection / data flow.
  • Added many new events (delegates) that allow complete control over connection / data flow.

    Some of which include:
    OnAccept
    OnAcceptConnect
    OnAfterDePacketize
    OnAfterPacketize
    OnBeforeDePacketize
    OnBeforePacketize
    OnConnect
    OnRecv
    OnSend
    OnStart
    OnStop
    ClientHandlerThread
    OnBeginClientThread
    OnDisconnect
    OnEndClientThread
    OnError
  • Added internal memory handling.
  • Added internal memory handling. Can also be used with the CMemoryPool class.
  • Added generic pointers within the class and for each client connection.
  • Added generic pointers within the class and for each client connection, for you programming convenience.
  • The socket server will now handle graceful and forceful (if necessary) disconnection of existing connection on class shutdown.
  • Various contention & thread locking tweaks / fixes.
  • Removed raw mode functionality, the class is now completely proprietary packet driven.
  • Lots of code review, comments and various bug fixes.
Downloads
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