glRasterPos

[New - Windows 95, OEM Service Release 2]

glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRastePos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv

These functions specify the raster position for pixel operations.

void glRasterPos2d(

    GLdouble x,

 

    GLdouble y

 

   );

 

 

void glRasterPos2f(

    GLfloat x,

 

    GLfloat y

 

   );

 

 

void glRasterPos2i(

    GLint x,

 

    GLint y

 

   );

 

 

void glRasterPos2s(

    GLshort x,

 

    GLshort y

 

   );

 

 

void glRasterPos3d(

    GLdouble x,

 

    GLdouble y,

 

    GLdouble z

 

   );

 

 

void glRasterPos3f(

    GLfloat x,

 

    GLfloat y,

 

    GLfloat z

 

   );

 

 

void glRasterPos3i(

    GLint x,

 

    GLint y,

 

    GLint z

 

   );

 

 

void glRasterPos3s(

    GLshort x,

 

    GLshort y,

 

    GLshort z

 

   );

 

 

void glRasterPos4d(

    GLdouble x,

 

    GLdouble y,

 

    GLdouble z,

 

    GLdouble w

 

   );

 

 

void glRasterPos4f(

    GLfloat x,

 

    GLfloat y,

 

    GLfloat z,

 

    GLfloat w

 

   );

 

 

void glRasterPos4i(

    GLint x,

 

    GLint y,

 

    GLint z,

 

    GLint w

 

   );

 

 

void glRasterPos4s(

    GLshort x,

 

    GLshort y,

 

    GLshort z,

 

    GLshort w

 

   );

 

 

Parameters

x, y, z, w

The x, y, z, and w object coordinates (if present) for the raster position.

 

void glRasterPos2dv(

    const GLdouble *v

 

   );

 

 

void glRasterPos2fv(

    const GLfloat *v

 

   );

 

 

void glRasterPos2iv(

    const GLint *v

 

   );

 

 

void glRasterPos2sv(

    const GLshort *v

 

   );

 

 

void glRasterPos3dv(

    const GLdouble *v

 

   );

 

 

void glRasterPos3fv(

    const GLfloat *v

 

   );

 

 

void glRasterPos3iv(

    const GLint *v

 

   );

 

 

void glRasterPos3sv(

    const GLshort *v

 

   );

 

 

void glRasterPos4dv(

    const GLdouble *v

 

   );

 

 

void glRasterPos4fv(

    const GLfloat *v

 

   );

 

 

void glRasterPos4iv(

    const GLint *v

 

   );

 

 

void glRasterPos4sv(

    const GLshort *v

 

   );

 

 

Parameters

v

A pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively.

 

Remarks

OpenGL maintains a 3-D position in window coordinates. This position, called the raster position, is maintained with subpixel accuracy. It is used to position pixel and bitmap write operations. See glBitmapCQVA0K, glDrawPixelsHZW_GG, and glCopyPixels173H6L.

The current raster position consists of three window coordinates (x, y, z), a clip coordinate w value, an eye coordinate distance, a valid bit, and associated color data and texture coordinates. The w coordinate is a clip coordinate, because w is not projected to window coordinates. The glRasterPos4 function specifies object coordinates x, y, z, and w explicitly. The glRasterPos3 function specifies object coordinates x, y, and z explicitly, while w is implicitly set to one. The glRasterPos2 function uses the argument values for x and y while implicitly setting z and w to zero and one.

The object coordinates presented by glRasterPos are treated just like those of a glVertex0DHHRC command. They are transformed by the current modelview and projection matrices and passed to the clipping stage. If the vertex is not culled, then it is projected and scaled to window coordinates, which become the new current raster position, and the GL_CURRENT_RASTER_POSITION_VALID flag is set. If the vertex is culled, then the valid bit is cleared and the current raster position and associated color and texture coordinates are undefined.

The current raster position also includes some associated color data and texture coordinates. If lighting is enabled, then GL_CURRENT_RASTER_COLOR, in RGBA mode, or the GL_CURRENT_RASTER_INDEX, in color-index mode, is set to the color produced by the lighting calculation (see glLightOXNARM, glLightModel21E1NBY, and glShadeModel6IP7ZK). If lighting is disabled, current color (in RGBA mode, state variable GL_CURRENT_COLOR) or color index (in color-index mode, state variable GL_CURRENT_INDEX) is used to update the current raster color.

Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture generation functions (see glTexGen3IH49F3). Finally, the distance from the origin of the eye coordinate system to the vertex, as transformed by only the modelview matrix, replaces GL_CURRENT_RASTER_DISTANCE.

Initially, the current raster position is (0,0,0,1), the current raster distance is 0, the valid bit is set, the associated RGBA color is (1,1,1,1), the associated color index is 1, and the associated texture coordinates are (0, 0, 0, 1). In RGBA mode, GL_CURRENT_RASTER_INDEX is always 1; in color-index mode, the current raster RGBA color always maintains its initial value.

 

Note  The raster position is modified both by glRasterPos and by glBitmapCQVA0K.

When the raster position coordinates are invalid, drawing commands that are based on the raster position are ignored (that is, they do not result in changes to the OpenGL state).

 

The following functions retrieve information related to glRasterPos:

glGet8KNKTW with argument GL_CURRENT_RASTER_POSITION

glGet with argument GL_CURRENT_RASTER_POSITION_VALID

glGet with argument GL_CURRENT_RASTER_DISTANCE

glGet with argument GL_CURRENT_RASTER_COLOR

glGet with argument GL_CURRENT_RASTER_INDEX

glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_OPERATION

glRasterPos was called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glBitmap, glCopyPixels, glDrawPixels, glEnd, glLight, glLightModel, glShadeModel, glTexCoord, glTexGen, glVertex