glVertex

[New - Windows 95, OEM Service Release 2]

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv

These functions specify a vertex.

void glVertex2d(

    GLdouble x,

 

    GLdouble y

 

   );

 

 

void glVertex2f(

    GLfloat x,

 

    GLfloat y

 

   );

 

 

void glVertex2i(

    GLint x,

 

    GLint y

 

   );

 

 

void glVertex2s(

    GLshort x,

 

    GLshort y

 

   );

 

 

void glVertex3d(

    GLdouble x,

 

    GLdouble y,

 

    GLdouble z

 

   );

 

 

void glVertex3f(

    GLfloat x,

 

    GLfloat y,

 

    GLfloat z

 

   );

 

 

void glVertex3i(

    GLint x,

 

    GLint y,

 

    GLint z

 

   );

 

 

void glVertex3s(

    GLshort x,

 

    GLshort y,

 

    GLshort z

 

   );

 

 

void glVertex4d(

    GLdouble x,

 

    GLdouble y,

 

    GLdouble z,

 

    GLdouble w

 

   );

 

 

void glVertex4f(

    GLfloat x,

 

    GLfloat y,

 

    GLfloat z,

 

    GLfloat w

 

   );

 

 

void glVertex4i(

    GLint x,

 

    GLint y,

 

    GLint z,

 

    GLint w

 

   );

 

 

void glVertex4s(

    GLshort x,

 

    GLshort y,

 

    GLshort z,

 

    GLshort w

 

   );

 

 

Parameters

x, y, z, w

The x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.

 

void glVertex2dv(

    const GLdouble *v

 

   );

 

 

void glVertex2fv(

    const GLfloat *v

 

   );

 

 

void glVertex2iv(

    const GLint *v

 

   );

 

 

void glVertex2sv(

    const GLshort *v

 

   );

 

 

void glVertex3dv(

    const GLdouble *v

 

   );

 

 

void glVertex3fv(

    const GLfloat *v

 

   );

 

 

void glVertex3iv(

    const GLint *v

 

   );

 

 

void glVertex3sv(

    const GLshort *v

 

   );

 

 

void glVertex4dv(

    const GLdouble *v

 

   );

 

 

void glVertex4fv(

    const GLfloat *v

 

   );

 

 

void glVertex4iv(

    const GLint *v

 

   );

 

 

void glVertex4sv(

    const GLshort *v

 

   );

 

 

Parameters

v

A pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

 

Remarks

The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0.

Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

See Also

glBegin, glCallList, glColor, glEdgeFlag, glEnd, glEvalCoord, glIndex, glMaterial, glNormal, glRect, glTexCoord