glTranslated,
glTranslatef
[New
- Windows 95, OEM Service Release 2]
The glTranslated
and glTranslatef functions multiply the current matrix by a translation
matrix.
void glTranslated(
GLdouble x, |
|
GLdouble y, |
|
GLdouble z |
|
); |
|
void glTranslatef(
GLfloat x, |
|
GLfloat y, |
|
GLfloat z |
|
); |
|
Parameters
x,
y, z
The x,
y, and z coordinates of a translation vector.
Remarks
The
glTranslate function moves the coordinate system origin to the point
specified by (x, y, z). The translation vector is used to
compute a 4x4 translation matrix:
{bml bm62.BMP}
The current
matrix (see glMatrixMode )
is multiplied by this translation matrix, with the product replacing the
current matrix. That is, if M is the current matrix and T is the translation
matrix, then M is replaced with M T.
If the matrix
mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glTranslate
is called are translated. Use glPushMatrix
The following
functions retrieve information related to glTranslated and glTranslatef:
glGet
with argument GL_MATRIX_MODE
glGet with
argument GL_MODELVIEW_MATRIX
glGet with
argument GL_PROJECTION_MATRIX
glGet with
argument GL_TEXTURE_MATRIX
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_OPERATION
|
glTranslate was called between a call to glBegin and the
corresponding call to glEnd. |
See Also