glScaled,
glScalef
[New
- Windows 95, OEM Service Release 2]
The glScaled
and glScalef functions multiply the current matrix by a general scaling
matrix.
void glScaled(
GLdouble x, |
|
GLdouble y, |
|
GLdouble z |
|
); |
|
void glScalef(
GLfloat x, |
|
GLfloat y, |
|
GLfloat z |
|
); |
|
Parameters
x,
y, z
Scale factors
along the x, y, and z axes, respectively.
Remarks
The glScale
function produces a general scaling along the x, y, and z
axes. The three arguments indicate the desired scale factors along each of the
three axes. The resulting matrix is
{bml bm54.BMP}
The current
matrix (see glMatrixMode )
is multiplied by this scale matrix, with the product replacing the current
matrix. That is, if M is the current matrix and S is the scale matrix, then M
is replaced with M S.
If the matrix
mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glScale
is called are scaled. Use glPushMatrix
If scale
factors other than 1.0 are applied to the modelview matrix and lighting is
enabled, automatic normalization of normals should probably also be enabled (glEnable
The following
functions retrieve information related to glScale:
glGet
with argument GL_MATRIX_MODE
glGet with
argument GL_MODELVIEW_MATRIX
glGet with
argument GL_PROJECTION_MATRIX
glGet with
argument GL_TEXTURE_MATRIX
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_OPERATION
|
glScale was called between a call to glBegin and the
corresponding call to glEnd. |
See Also