glPushMatrix,
glPopMatrix
[New
- Windows 95, OEM Service Release 2]
The glPushMatrix
and glPopMatrix functions push and pop the current matrix stack.
void glPushMatrix(
void |
|
); |
|
void glPopMatrix(
void |
|
); |
|
Remarks
There is a
stack of matrices for each of the matrix modes. In GL_MODELVIEW mode, the stack
depth is at least 32. In the other two modes, GL_PROJECTION and GL_TEXTURE, the
depth is at least 2. The current matrix in any mode is the matrix on the top of
the stack for that mode.
The glPushMatrix
function pushes the current matrix stack down by one, duplicating the current
matrix. That is, after a glPushMatrix call, the matrix on the top of the
stack is identical to the one below it. The glPushMatrix function pops
the current matrix stack, replacing the current matrix with the one below it on
the stack. Initially, each of the stacks contains one matrix, an identity
matrix.
The following
functions retrieve information related to glPushMatrix and glPopMatrix:
glGet with argument GL_MATRIX_MODE
glGet with
argument GL_MODELVIEW_MATRIX
glGet with
argument GL_PROJECTION_MATRIX
glGet with
argument GL_TEXTURE_MATRIX
glGet with
argument GL_MODELVIEW_STACK_DEPTH
glGet with
argument GL_PROJECTION_STACK_DEPTH
glGet with
argument GL_TEXTURE_STACK_DEPTH
glGet with
argument GL_MAX_MODELVIEW_STACK_DEPTH
glGet with
argument GL_MAX_PROJECTION_STACK_DEPTH
glGet with
argument GL_MAX_TEXTURE_STACK_DEPTH
Error Codes
It is an
error to push a full matrix stack, or to pop a matrix stack that contains only
a single matrix. In either case, the error flag is set and no other change is
made to the OpenGL state.
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_STACK_OVERFLOW
|
glPushMatrix was called while the current matrix stack was full. |
GL_STACK_UNDERFLOW
|
glPopMatrix was called while the current matrix stack contained
only a single matrix. |
GL_INVALID_OPERATION
|
glPushMatrix was called between a call to glBegin and the
corresponding call to glEnd. |
See Also