glPushAttrib,
glPopAttrib
[New
- Windows 95, OEM Service Release 2]
The glPushAttrib
and glPopAttrib functions push and pop the attribute stack.
void glPushAttrib(
GLbitfield mask |
|
); |
|
Parameter
mask
A mask that
indicates which attributes to save. The symbolic mask constants and their
associated OpenGL state are as follows (the indented paragraphs list which
attributes are saved):
GL_ACCUM_BUFFER_BIT
Accumulation
buffer clear value
GL_COLOR_BUFFER_BIT
GL_ALPHA_TEST
enable bit
Alpha
test function and reference value
GL_BLEND
enable bit
Blending
source and destination functions
GL_DITHER
enable bit
GL_DRAW_BUFFER
setting
GL_LOGIC_OP
enable bit
Logic
op function
Color-mode
and index-mode clear values
Color-mode
and index-mode writemasks
GL_CURRENT_BIT
Current
RGBA color
Current
color index
Current
normal vector
Current
texture coordinates
Current
raster position
GL_CURRENT_RASTER_POSITION_VALID
flag
RGBA
color associated with current raster position
Color
index associated with current raster position
Texture
coordinates associated with current raster position
GL_EDGE_FLAG
flag
GL_DEPTH_BUFFER_BIT
GL_DEPTH_TEST
enable bit
Depth
buffer test function
Depth
buffer clear value
GL_DEPTH_WRITEMASK
enable bit
GL_ENABLE_BIT
GL_ALPHA_TEST
flag
GL_AUTO_NORMAL
flag
GL_BLEND
flag
Enable
bits for the user-definable clipping planes
GL_COLOR_MATERIAL
GL_CULL_FACE
flag
GL_DEPTH_TEST
flag
GL_DITHER
flag
GL_FOG
flag
GL_LIGHTi
where 0 <= i < GL_MAX_LIGHTS
GL_LIGHTING
flag
GL_LINE_SMOOTH
flag
GL_LINE_STIPPLE
flag
GL_LOGIC_OP
flag
GL_MAP1_x
where x is a map type
GL_MAP2_x
where x is a map type
GL_NORMALIZE
flag
GL_POINT_SMOOTH
flag
GL_POLYGON_SMOOTH
flag
GL_POLYGON_STIPPLE
flag
GL_SCISSOR_TEST
flag
GL_STENCIL_TEST
flag
GL_TEXTURE_1D
flag
GL_TEXTURE_2D
flag
Flags
GL_TEXTURE_GEN_x where x is S, T, R, or Q
GL_EVAL_BIT
GL_MAP1_x
enable bits, where x is a map type
GL_MAP2_x
enable bits, where x is a map type
1-D
grid endpoints and divisions
2-D
grid endpoints and divisions
GL_AUTO_NORMAL
enable bit
GL_FOG_BIT
GL_FOG
enable flag
Fog
color
Fog
density
Linear
fog start
Linear
fog end
Fog
index
GL_FOG_MODE
value
GL_HINT_BIT
GL_PERSPECTIVE_CORRECTION_HINT
setting
GL_POINT_SMOOTH_HINT
setting
GL_LINE_SMOOTH_HINT
setting
GL_POLYGON_SMOOTH_HINT
setting
GL_FOG_HINT
setting
GL_LIGHTING_BIT
GL_COLOR_MATERIAL
enable bit
GL_COLOR_MATERIAL_FACE
value
Color
material parameters that are tracking the current color
Ambient
scene color
GL_LIGHT_MODEL_LOCAL_VIEWER
value
GL_LIGHT_MODEL_TWO_SIDE
setting
GL_LIGHTING
enable bit
Enable
bit for each light
Ambient,
diffuse, and specular intensity for each light
Direction,
position, exponent, and cutoff angle for each light
Constant,
linear, and quadratic attenuation factors for each light
Ambient,
diffuse, specular, and emissive color for each material
Ambient,
diffuse, and specular color indexes for each material
Specular
exponent for each material
GL_SHADE_MODEL
setting
GL_LINE_BIT
GL_LINE_SMOOTH
flag
GL_LINE_STIPPLE
enable bit
Line
stipple pattern and repeat counter
Line width
GL_LIST_BIT
GL_LIST_BASE
setting
GL_PIXEL_MODE_BIT
GL_RED_BIAS
and GL_RED_SCALE settings
GL_GREEN_BIAS
and GL_GREEN_SCALE values
GL_BLUE_BIAS
and GL_BLUE_SCALE
GL_ALPHA_BIAS
and GL_ALPHA_SCALE
GL_DEPTH_BIAS
and GL_DEPTH_SCALE
GL_INDEX_OFFSET
and GL_INDEX_SHIFT values
GL_MAP_COLOR
and GL_MAP_STENCIL flags
GL_ZOOM_X
and GL_ZOOM_Y factors
GL_READ_BUFFER
setting
GL_POINT_BIT
GL_POINT_SMOOTH
flag
Point size
GL_POLYGON_BIT
GL_CULL_FACE
enable bit
GL_CULL_FACE_MODE
value
GL_FRONT_FACE
indicator
GL_POLYGON_MODE
setting
GL_POLYGON_SMOOTH
flag
GL_POLYGON_STIPPLE
enable bit
GL_POLYGON_STIPPLE_BIT
Polygon
stipple image
GL_SCISSOR_BIT
GL_SCISSOR_TEST
flag
Scissor box
GL_STENCIL_BUFFER_BIT
GL_STENCIL_TEST
enable bit
Stencil
function and reference value
Stencil
value mask
Stencil
fail, pass, and depth buffer pass actions
Stencil
buffer clear value
Stencil
buffer writemask
GL_TEXTURE_BIT
Enable
bits for the four texture coordinates
Border
color for each texture image
Minification
function for each texture image
Magnification
function for each texture image
Texture
coordinates and wrap mode for each texture image
Color
and mode for each texture environment
Enable
bits GL_TEXTURE_GEN_x; x is S, T, R, and Q
GL_TEXTURE_GEN_MODE
setting for S, T, R, and Q
glTexGen plane equations for S, T, R, and Q
GL_TRANSFORM_BIT
Coefficients
of the six clipping planes
Enable
bits for the user-definable clipping planes
GL_MATRIX_MODE
value
GL_NORMALIZE
flag
GL_VIEWPORT_BIT
Depth
range (near and far)
Viewport
origin and extent
void glPopAttrib(
void |
|
); |
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Remarks
The
glPushAttrib function takes one argument, a mask that indicates which
groups of state variables to save on the attribute stack. Symbolic constants
are used to set bits in the mask. The mask parameter is typically
constructed by ORing several of these constants together. The special
mask GL_ALL_ATTRIB_BITS can be used to save all stackable states.
The
glPopAttrib function restores the values of the state variables saved with
the last glPushAttrib command. Those not saved are left unchanged.
It is an
error to push attributes onto a full stack, or to pop attributes off an empty
stack. In either case, the error flag is set and no other change is made to the
OpenGL state.
Initially,
the attribute stack is empty.
Not all
values for the OpenGL state can be saved on the attribute stack. For example,
pixel pack and unpack state, render mode state, and select and feedback state
cannot be saved.
The depth of
the attribute stack depends on the implementation, but it must be at least 16.
The following
functions retrieve information related to glPushAttrib and glPopAttrib:
glGet with
argument GL_ATTRIB_STACK_DEPTH
glGet with
argument GL_MAX_ATTRIB_STACK_DEPTH
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_STACK_OVERFLOW
|
glPushAttrib was called while the attribute stack was full. |
GL_STACK_UNDERFLOW
|
glPopAttrib was called while the attribute stack was empty. |
GL_INVALID_OPERATION
|
glPushAttrib was called between a call to glBegin and the
corresponding call to glEnd. |
See Also