glLoadMatrixd,
glLoadMatrixf
[New
- Windows 95, OEM Service Release 2]
The glLoadMatrixd
and glLoadMatrixf functions replace the current matrix with an
arbitrary matrix.
void glLoadMatrixd(
const GLdouble *m |
|
); |
|
void glLoadMatrixf(
const GLfloat *m |
|
); |
|
Parameters
m
A pointer to
a 4x4 matrix stored in column-major order as 16 consecutive values.
Remarks
The
glLoadMatrix function replaces the current matrix with the one specified in
m. The current matrix is the projection matrix, modelview matrix, or
texture matrix, determined by the current matrix mode (see glMatrixMode
The m
parameter points to a 4x4 matrix of single- or double-precision
floating-point values stored in column-major order. That is, the matrix is
stored as follows:
{bmc bm29.WMF}
The following
functions retrieve information related to glLoadMatrix:
glGet
with argument GL_MATRIX_MODE
glGet with
argument GL_MODELVIEW_MATRIX
glGet with
argument GL_PROJECTION_MATRIX
glGet with
argument GL_TEXTURE_MATRIX
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_OPERATION
|
glLoadMatrix was called between a call to glBegin and the
corresponding call to glEnd. |
See Also