glGetLightfv,
glGetLightiv
[New
- Windows 95, OEM Service Release 2]
The glGetLightfv
and glGetLightiv functions return light source parameter values.
void glGetLightfv(
GLenum light, |
|
GLenum pname, |
|
GLfloat * params |
|
); |
|
void glGetLightiv(
GLenum light, |
|
GLenum pname, |
|
GLint * params |
|
); |
|
Parameters
light
A light
source. The number of possible lights depends on the implementation, but at
least eight lights are supported. They are identified by symbolic names of the
form GL_LIGHTi where 0 i
< GL_MAX_LIGHTS.
pname
A light
source parameter for light. The following symbolic names are accepted:
GL_AMBIENT
The params
parameter returns four integer or floating-point values representing the
ambient intensity of the light source. Integer values, when requested, are
linearly mapped from the internal floating-point representation such that 1.0
maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer
value. If the internal value is outside the range [-1,1], the corresponding integer return value is undefined.
GL_DIFFUSE
The params
parameter returns four integer or floating-point values representing the
diffuse intensity of the light source. Integer values, when requested, are
linearly mapped from the internal floating-point representation such that 1.0
maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer
value. If the internal value is outside the range [-1,1], the corresponding integer return value is
undefined.
GL_SPECULAR
The params
parameter returns four integer or floating-point values representing the
specular intensity of the light source. Integer values, when requested, are
linearly mapped from the internal floating-point representation such that 1.0
maps to the most positive representable integer value, and -1.0 maps to the most negative representable integer
value. If the internal value is outside the range [-1,1], the corresponding integer return value is
undefined.
GL_POSITION
The params
parameter returns four integer or floating-point values representing the position
of the light source. Integer values, when requested, are computed by rounding
the internal floating-point values to the nearest integer value. The returned
values are those maintained in eye coordinates. They will not be equal to the
values specified using glLight
GL_SPOT_DIRECTION
The params
parameter returns three integer or floating-point values representing the
direction of the light source. Integer values, when requested, are computed by
rounding the internal floating-point values to the nearest integer value. The
returned values are those maintained in eye coordinates. They will not be equal
to the values specified using glLight, unless the modelview matrix was
identified at the time glLight was called. Although spot direction is
normalized before being used in the lighting equation, the returned values are
the transformed versions of the specified values prior to normalization.
GL_SPOT_EXPONENT
The params
parameter returns a single integer or floating-point value representing the
spot exponent of the light. An integer value, when requested, is computed by
rounding the internal floating-point representation to the nearest integer.
GL_SPOT_CUTOFF
The params
parameter returns a single integer or floating-point value representing the
spot cutoff angle of the light. An integer value, when requested, is computed
by rounding the internal floating-point representation to the nearest integer.
GL_CONSTANT_ATTENUATION
The params
parameter returns a single integer or floating-point value representing the
constant (not distance-related) attenuation of the light. An integer value,
when requested, is computed by rounding the internal floating-point
representation to the nearest integer.
GL_LINEAR_ATTENUATION
The params
parameter returns a single integer or floating-point value representing the
linear attenuation of the light. An integer value, when requested, is computed
by rounding the internal floating-point representation to the nearest integer.
GL_QUADRATIC_ATTENUATION
The params
parameter returns a single integer or floating-point value representing the
quadratic attenuation of the light. An integer value, when requested, is
computed by rounding the internal floating-point representation to the nearest
integer.
params
Returns the
requested data.
Remarks
The glGetLight
function returns in params the value or values of a light source
parameter. The light parameter names the light and is a symbolic name of
the form GL_LIGHTi for 0 i < GL_MAX_LIGHTS, where GL_MAX_LIGHTS is an
implementation-dependent constant that is greater than or equal to eight. The pname
parameter specifies one of ten light source parameters, again by symbolic name.
It is always
the case that GL_LIGHTi = GL_LIGHT0 + i.
If an error
is generated, no change is made to the contents of params.
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
light or pname was not an accepted value. |
GL_INVALID_OPERATION
|
glGetLight was called between a call to glBegin and the
corresponding call to glEnd. |
See Also