glColorMask
[New
- Windows 95, OEM Service Release 2]
The glColorMask
function enables and disables writing of frame-buffer color components.
void glColorMask(
GLboolean red, |
|
GLboolean green, |
|
GLboolean blue, |
|
GLboolean alpha |
|
); |
|
Parameters
red,
green, blue, alpha
Specify
whether red, green, blue, and alpha can or cannot be written into the frame
buffer. The default values are all GL_TRUE, indicating that the color
components can be written.
Remarks
The glColorMask
function specifies whether the individual color components in the frame buffer
can or cannot be written. If red is GL_FALSE, for example, no change is
made to the red component of any pixel in any of the color buffers, regardless
of the drawing operation attempted.
Changes to
individual bits of components cannot be controlled. Rather, changes are either
enabled or disabled for entire color components.
The following
functions retrieve information related to glColorMask:
glGet with
argument GL_COLOR_WRITEMASK
glGet with
argument GL_RGBA_MODE
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_OPERATION
|
glColorMask was called between a call to glBegin and the
corresponding call to glEnd. |
See Also