glBitmap  ZJ5W10

[New - Windows 95, OEM Service Release 2]

The glBitmap function draws a bitmap.

void glBitmap(

    GLsizei width,

 

    GLsizei height,

 

    GLfloat xorig,

 

    GLfloat yorig,

 

    GLfloat xmove,

 

    GLfloat ymove,

 

    const GLubyte * bitmap

 

   );

 

 

Parameters

width, height

The pixel width and height of the bitmap image.

xorig, yorig

The location of the origin in the bitmap image. The origin is measured from the lower-left corner of the bitmap, with right and up directions being the positive axes.

xmove, ymove

The x and y offsets to be added to the current raster position after the bitmap is drawn.

bitmap

The address of the bitmap image.

 

Remarks

A bitmap is a binary image. When drawn, the bitmap is positioned relative to the current raster position, and frame buffer pixels corresponding to 1s in the bitmap are written using the current raster color or index. Frame-buffer pixels corresponding to zeros in the bitmap are not modified.

The bitmap image is interpreted like image data for the glDrawPixelsHZW_GG function, with width and height corresponding to the width and height arguments of that function, and with type set to GL_BITMAP and format set to GL_COLOR_INDEX. Modes you specify using glPixelStoreNHM7UO affect the interpretation of bitmap image data; modes you specify using glPixelTransfer6MW9.AX do not.

If the current raster position is invalid, glBitmap is ignored. Otherwise, the lower-left corner of the bitmap image is positioned at the following window coordinates:

x (w)  =   x (r)  - x (o)   

y (w)  =   y (r)  - y (o)   

 

In these coordinates, (xr, yr) is the raster position, and (xo, yo) is the bitmap origin. Fragments are then generated for each pixel corresponding to a 1 in the bitmap image. These fragments are generated using the current raster z-coordinate, color or color index, and current raster texture coordinates. They are then treated just as if they had been generated by a point, line, or polygon, including texture mapping, fogging, and all per-fragment operations such as alpha and depth testing.

After the bitmap has been drawn, the x and y coordinates of the current raster position are offset by xmove and ymove. No change is made to the z-coordinate of the current raster position, or to the current raster color, index, or texture coordinates.

The following functions retrieve information related to the glBitmap function:

glGet8KNKTW with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_COLOR
glGet with argument GL_CURRENT_RASTER_INDEX
glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
glGet with argument GL_CURRENT_RASTER_POSITION_VALID

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_VALUE

width or height is negative.

GL_INVALID_OPERATION

glBitmap is called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glDrawPixels, glEnd, glPixelStore, glPixelTransfer, glRasterPos