glAreTexturesResident
[New
- Windows 95, OEM Service Release 2]
The glAreTexturesResident
function determines whether specified texture objects are resident.
GLboolean glAreTexturesResident(
GLsizei n, |
|
GLuint * textures
|
|
GLboolean * residences
|
|
); |
|
Parameters
n
The number of
textures to be queried.
textures
The address
of an array containing the names of the textures to be queried.
residences
The address
of an array in which the texture residence status is returned. The residence
status of a texture named by an element of textures is returned in the
corresponding element of residences.
Remarks
On machines
with a limited amount of texture memory, OpenGL establishes a ``working set''
of textures that are resident in texture memory. These textures can be bound to
a texture target much more efficiently than textures that are not resident.
The glAreTexturesResident
function queries the texture residence status of the n textures named by
the elements of textures. If all the named textures are resident, glAreTexturesResident
returns GL_TRUE, and the contents of residences are undisturbed. If any of
the named textures are not resident, glAreTexturesResident returns
GL_FALSE, and detailed status is returned in the n elements of residences.
If an element
of residences is GL_TRUE, then the texture named by the corresponding
element of textures is resident.
To query the
residence status of a single bound texture, call glGetTexParameter
You cannot
include glAreTexturesResident in display lists.
Note The glAreTexturesResident
function is only available in OpenGL version 1.1 or later.
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_VALUE
|
n was a negative value. |
GL_INVALID_VALUE
|
An element
in textures was zero or did not contain a texture name. |
GL_INVALID_OPERATION
|
glAreTexturesResident was called between a call to glBegin and the
corresponding call to glEnd. |
See Also