WaitForMultipleObjects
The WaitForMultipleObjects
function returns when one of the following occurs:
Either any one or all of the
specified objects are in the signaled state.
The time-out interval elapses.
DWORD WaitForMultipleObjects(
DWORD nCount, |
// number of
handles in the object handle array |
CONST HANDLE *lpHandles, |
// pointer to the
object-handle array |
BOOL bWaitAll, |
// wait flag |
DWORD dwMilliseconds |
// time-out interval
in milliseconds |
); |
|
Parameters
nCount
Specifies the
number of object handles in the array pointed to by lpHandles. The
maximum number of object handles is MAXIMUM_WAIT_OBJECTS.
lpHandles
Points to an
array of object handles. For a list of the object types whose handles can be
specified, see the following Remarks section. The array can contain handles of
objects of different types.
Windows
NT: The handles must have SYNCHRONIZE
access. For more information, see Access Masks and Access Rights
bWaitAll
Specifies the
wait type. If TRUE, the function returns when the state all objects in the lpHandles
array is signaled. If FALSE, the function returns when the state of any one of
the objects set to is signaled. In the latter case, the return value indicates
the object whose state caused the function to return.
dwMilliseconds
Specifies the
time-out interval, in milliseconds. The function returns if the interval
elapses, even if the conditions specified by the bWaitAll parameter are
not met. If dwMilliseconds is zero, the function tests the states of the
specified objects and returns immediately. If dwMilliseconds is
INFINITE, the function s time-out interval never elapses.
Return Values
If the
function succeeds, the return value indicates the event that caused the
function to return.
If the
function fails, the return value is WAIT_FAILED. To get extended error
information, call GetLastError
The return
value upon success is one of the following values:
Value |
Meaning |
WAIT_OBJECT_0
to (WAIT_OBJECT_0 + nCount - 1) |
If bWaitAll
is TRUE, the return value indicates that the state of all specified objects
is signaled. If bWaitAll
is FALSE, the return value minus WAIT_OBJECT_0 indicates the lpHandles
array index of the object that satisfied the wait. If more than one object
became signalled during the call, this is the array index of the signalled
object with the smallest index value of all the signalled objects. |
WAIT_ABANDONED_0
to (WAIT_ABANDONED_0 + nCount - 1) |
If bWaitAll
is TRUE, the return value indicates that the state of all specified objects
is signaled and at least one of the objects is an abandoned mutex object. If bWaitAll
is FALSE, the return value minus WAIT_ABANDONED_0 indicates the lpHandles
array index of an abandoned mutex object that satisfied the wait. |
WAIT_TIMEOUT |
The
time-out interval elapsed and the conditions specified by the bWaitAll
parameter are not satisfied. |
Remarks
The WaitForMultipleObjects
function determines whether the wait criteria have been met. If the criteria
have not been met, the calling thread enters an efficient wait state, consuming
very little processor time while waiting for the criteria to be met.
When bWaitAll
is TRUE, the function s wait operation is completed only when the states of all
objects have been set to signaled. The function does not modify the states of
the specified objects until the states of all objects have been set to
signaled. For example, a mutex can be signaled, but the thread does not get
ownership until the states of the other objects are also set to signaled. In
the meantime, some other thread may get ownership of the mutex, thereby setting
its state to nonsignaled.
Before
returning, a wait function modifies the state of some types of synchronization
objects. Modification occurs only for the object or objects whose signaled
state caused the function to return. For example, the count of a semaphore
object is decreased by one.
The WaitForMultipleObjects
function can specify handles of any of the following object types in the lpHandles
array:
Object |
Description |
Change
notification |
The FindFirstChangeNotification |
Console
input |
The handle
is returned by the CreateFile |
Event |
The CreateEvent |
Mutex |
The CreateMutex |
Process |
The CreateProcess |
Semaphore |
The CreateSemaphore |
Thread |
The CreateProcess,
CreateThread |
Timer |
The CreateWaitableTimer |
In some
circumstances, you can specify a handle of a file, named pipe, or
communications device as a synchronization object in lpHandles. However,
their use for this purpose is discouraged.
You have to
be careful when using the wait functions and DDE. If a thread creates any
windows, it must process messages. DDE sends messages to all windows in the system.
If you have a thread that uses a wait function with no time-out interval, the
system will deadlock. Therefore, if you have a thread that creates windows, use
MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather
than WaitForMultipleObjects.
See Also