PlaySound
The PlaySound
function plays a sound specified by the given filename, resource, or system
event. (A system event may be associated with a sound in the registry or in the
WIN.INI file.)
BOOL PlaySound(
LPCSTR pszSound, |
|
HMODULE hmod, |
|
DWORD fdwSound |
|
); |
|
Parameters
pszSound
A string that
specifies the sound to play. If this parameter is NULL, any currently playing
waveform sound is stopped. To stop a non-waveform sound, specify SND_PURGE in
the fdwSound parameter.
Three flags
in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE) determine
whether the name is interpreted as an alias for a system event, a filename, or
a resource identifier. If none of these flags are specified, PlaySound
searches the registry or the WIN.INI file for an association with the specified
sound name. If an association is found, the sound event is played. If no
association is found in the registry, the name is interpreted as a filename.
hmod
Handle of the
executable file that contains the resource to be loaded. This parameter must be
NULL unless SND_RESOURCE is specified in fdwSound.
fdwSound
Flags for
playing the sound. The following values are defined:
SND_APPLICATION
The sound is
played using an application-specific association.
SND_ALIAS
The pszSound
parameter is a system-event alias in the registry or the WIN.INI file. Do not
use with either SND_FILENAME or SND_RESOURCE.
SND_ALIAS_ID
The pszSound
parameter is a predefined sound identifier.
SND_ASYNC
The sound is
played asynchronously and PlaySound returns immediately after beginning
the sound. To terminate an asynchronously played waveform sound, call PlaySound
with pszSound set to NULL.
SND_FILENAME
The pszSound
parameter is a filename.
SND_LOOP
The sound
plays repeatedly until PlaySound is called again with the pszSound
parameter set to NULL. You must also specify the SND_ASYNC flag to indicate an
asynchronous sound event.
SND_MEMORY
A sound
event s file is loaded in RAM. The parameter specified by pszSound must
point to an image of a sound in memory.
SND_NODEFAULT
No default
sound event is used. If the sound cannot be found, PlaySound returns
silently without playing the default sound.
SND_NOSTOP
The specified
sound event will yield to another sound event that is already playing. If a
sound cannot be played because the resource needed to generate that sound is
busy playing another sound, the function immediately returns FALSE without
playing the requested sound.
If this flag
is not specified, PlaySound attempts to stop the currently playing sound
so that the device can be used to play the new sound.
SND_NOWAIT
If the driver
is busy, return immediately without playing the sound.
SND_PURGE
Sounds are to
be stopped for the calling task. If pszSound is not NULL, all instances
of the specified sound are stopped. If pszSound is NULL, all sounds that
are playing on behalf of the calling task are stopped.
You must also
specify the instance handle to stop SND_RESOURCE events.
SND_RESOURCE
The pszSound
parameter is a resource identifier; hmod must identify the instance that
contains the resource.
SND_SYNC
Synchronous
playback of a sound event. PlaySound returns after the sound event
completes.
Return Values
Returns TRUE
if successful or FALSE otherwise.
Remarks
The sound
specified by pszSound must fit into available physical memory and be
playable by an installed waveform-audio device driver. PlaySound
searches the following directories for sound files: the current directory; the
Windows directory; the Windows system directory; directories listed in the PATH
environment variable; and the list of directories mapped in a network. For more
information about the directory search order, see the documentation for the OpenFile
function.
If it cannot
find the specified sound, PlaySound uses the default system event sound
entry instead. If the function can find neither the system default entry nor
the default sound, it makes no sound and returns FALSE.