Looping
Sounds
If you
specify the SND_LOOP and SND_ASYNC flags for the fdwSound parameter of
the PlaySound
PlaySound("C:\\SOUNDS\\BELLS.WAV", NULL,
SND_LOOP | SND_ASYNC);
If you want
to loop a sound, you must play it asynchronously; you cannot use the SND_SYNC
flag with the SND_LOOP flag. A looped sound will continue to play until you
call PlaySound to play another sound. To stop playing a sound (looped or
asynchronous) without playing another sound, use the following statement:
PlaySound(NULL, NULL, 0);