LSRelease
Notice:This is preliminary documentation for technology that
will be supported in future releases of
Microsoft Windows.
The LSRelease
function requests that the license system release the licensing resources
associated with the license context identified by the LicenseHandle parameter.
LS_STATUS_CODE LS_API_ENTRY LSRelease(
LS_HANDLE LicenseHandle, |
// handle to the
license context |
LS_ULONG TotUnitsConsumed, |
// units consumed
in this handle context |
LS_STR *LogComment |
// pointer to
optional comment associated with the request |
); |
|
Parameters
LicenseHandle
[in] Specifies
the handle to the license context. This parameter must be a handle created with
the LSRequest
TotUnitsConsumed
[in]
Specifies the total number of units consumed in this handle context since the
initial call to the LSRequest function. You can specify this license
policy attribute within the application. A value of LS_DEFAULT_UNITS indicates
that the license system should determine the appropriate value using its own
license policy mechanisms.
LogComment
[in] Points
to an optional string indicating a comment that will be associated with the
request. The license system can log the comment if logging is supported and
enabled. If an error is returned, the license system can log both the error and
the comment, but this is not guaranteed. If you do not specify a string, the
value must be LS_NULL.
Return Values
If the
function succeeds, the return value is LS_SUCCESS.
If the
function fails, the return value is a status code. For extended error
information, call LSGetMessage
Value |
Meaning |
LS_BAD_HANDLE |
The handle
used on the call does not describe a valid licensing system context. |
LS_INSUFFICIENT_UNITS |
The
licensing system cannot locate enough available licensing resources to
complete the request. |
LS_NETWORK_UNAVAILABLE |
The network
is unavailable. |
LS_BAD_ARG |
One or more
of the arguments is incorrect. |
Remarks
Use the LSRelease
function to release licensing resources associated with the license context
identified by the LicenseHandle parameter. If a policy that consumes
licenses is in effect, and if you choose to implement such a license policy in
the application, then you can pass the license units to be consumed in the TotUnitsConsumed
parameter.
The
LSRelease function does not free the license handle context. See the
reference topic for LSFreeHandle.
See Also