Joystick
Notifications
You can
capture direct joystick messages to be sent to a function by using the joySetCapture function. Only one
application at a time can capture messages from a joystick, but you can query
the joystick from another application by using the joyGetPos or joyGetPosEx function.
Note A joystick
message can fail to reach the application that captured the joystick if a
second application uses joyGetPos or joyGetPosEx to query the
joystick at approximately the same time that the message is sent. In this case,
the second application could intercept the message.
If you want
to capture messages from two joysticks attached to the system, use joySetCapture twice, once for each
joystick. Your window receives separate and distinct messages for each device.
You can
release a captured joystick by using the joyReleaseCapture function. If an application
does not release the joystick before ending, the joystick is automatically
released shortly after the capture window is destroyed.
You cannot capture
an unplugged joystick. The joySetCapture function returns
JOYERR_UNPLUGGED if the specified device is unplugged.