IPointerInactive::OnInactiveMouseMove
Notifies the
object that the mouse pointer has moved over it so the object can fire mouse
events. This method is called by the container on receipt of a WM_MOUSEMOVE
method when an inactive object is under the mouse pointer.
HRESULT
OnInactiveMouseMove(
LPCRECT pRectBounds, |
//Object bounding rectangle |
LONG x, |
//Horizontal coordinate |
LONG y, |
//Vertical coordinate |
DWORD grfKeyState |
// |
); |
|
Parameter
pRectBounds
[in] The
object bounding rectangle, in client coordinates of the containing window. This
parameter tells the object its exact position and size on the screen when the
WM_MOUSEMOVE message was received. This value is specified in units of the
client s coordinate system.
x
[in]
Horizontal coordinate of mouse location in units of the client s containing
window.
y
[in] Vertical
coordinate of mouse location in units of the client s containing window.
grfKeyState
[in]
Identifies the current state of the keyboard modifier keys on the keyboard.
Valid values can be a combination of any of the values MK_CONTROL, MK_SHIFT,
MK_ALT, MK_BUTTON, MK_LBUTTON, MK_MBUTTON, and MK_RBUTTON.
Return Values
This method
supports the standard return value E_FAIL, as well as the following:
S_OK
The mouse
pointer was successfully set.
Remarks
The container
calls this method to notify the object that the mouse pointer is over the
object after checking the object s activation policy by calling the IPointerInactive::GetActivationPolicy
To avoid
rounding errors and to make the job easier on the object implementer, this
method takes window coordinates in the units of its containing client window,
that is, the window in which the object is displayed, instead of the usual
HIMETRIC units. Thus, the same coordinates and code path can be used when the
object is active and inactive. The window coordinates specify the mouse
position. The bounding rectangle is also specified in the same coordinate
system.
See Also