INPUT_RECORD
The INPUT_RECORD
structure is used to report input events in the console input buffer. These
records can be read from the input buffer by using the ReadConsoleInput
typedef struct _INPUT_RECORD { // ir
WORD
EventType;
union {
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD;
Members
EventType
Identifies
the type of input event and the event record stored in the Event member.
This member
can have one of the following values:
Value |
Meaning |
KEY_EVENT |
|
|
The Event
member contains a KEY_EVENT_RECORD |
MOUSE_EVENT |
|
|
The Event
member contains a MOUSE_EVENT_RECORD |
WINDOW_BUFFER_SIZE_EVENT |
|
|
The Event
member contains a WINDOW_BUFFER_SIZE_RECORDJTRHSI structure with information about the new
size of the screen buffer. |
MENU_EVENT |
|
|
The Event
member contains a MENU_EVENT_RECORD |
FOCUS_EVENT |
|
|
The Event
member contains a FOCUS_EVENT_RECORD |
Event
Contains a KEY_EVENT_RECORD,
MOUSE_EVENT_RECORD, WINDOW_BUFFER_SIZE_RECORD, MENU_EVENT_RECORD,
or FOCUS_EVENT_RECORD structure, depending on the event type specified
by the EventType member.
See Also