ILockBytes
The ILockBytes
interface is implemented on a byte array object that is backed by some physical
storage, such as a disk file, global memory, or a database. It is used by an
OLE compound file storage object to give its root storage access to the
physical device, while isolating the root storage from the details of accessing
the physical storage.
When to Implement
Most
applications will not implement the ILockBytes interface because OLE provides
implementations for the two most common situations:
File-based
implementation If you call StgCreateDocfile function to create a
compound file storage object, it contains an implementation of ILockBytes
that is associated with a byte array stored in a physical disk file. The
compound file storage object calls the ILockBytes methods you do not call them directly in this implementation.
Memory-based
implementation OLE also provides a byte array object based on global
memory that supports an implementation of ILockBytes. You can get a
pointer through a call to the CreateILockBytesOnHGlobal function). Then, to create
a compound file storage object on top of that byte array object, call the StgCreateDocfileOnILockBytes function. The compound
file storage object calls the ILockBytes methods you do not call them directly in this implementation.
There are
situations in which it would be useful for an application to provide its own ILockBytes
implementation. For example, a database application could implement ILockBytes
to create a byte array object backed by the storage of its relational tables.
However, it is strongly recommended that you use the OLE-provided
implementations. For a discussion of the advantages of using the OLE implementations
rather than creating your own, see the StgCreateDocfileOnILockBytes
If you choose
to implement your own ILockBytes interface, you should consider
providing custom marshaling by implementing the IMarshal8MD3QE are marshaled to another process, their ILockBytes
interface pointers are also marshaled to the other process. The default
marshaling mechanism creates a proxy byte array object (on which is the ILockBytes
interface) that transmits method calls back to the original byte array object.
Custom marshaling can improve efficiency by creating a remote byte array object
that can access the byte array directly.
When to Use
The ILockBytes
methods are called by the OLE implementations of IStorage
Methods in Vtable Order
IUnknown Methods |
Description |
QueryInterface |
Returns
pointers to supported interfaces. |
AddRef |
Increments
the reference count. |
Release |
Decrements
the reference count. |
ILockBytes
Methods |
Description |
ReadAt |
Reads a
specified number of bytes starting at a specified offset from the beginning
of the byte array. |
WriteAt |
Writes a
specified number of bytes to a specified location in the byte array. |
Flush |
Ensures
that any internal buffers maintained by the byte array object are written out
to the backing storage. |
SetSize |
Changes the
size of the byte array. |
LockRegion |
Restricts
access to a specified range of bytes in the byte array. |
UnlockRegion |
Removes the
access restriction on a range of bytes previously restricted with ILockBytes::LockRegion |
Stat |
Retrieves a
STATSTG |