FillConsoleOutputAttribute
The FillConsoleOutputAttribute
function sets the text and background color attributes for a specified number
of character cells, beginning at the specified coordinates in a screen buffer.
BOOL FillConsoleOutputAttribute(
HANDLE hConsoleOutput, |
// handle to screen
buffer |
WORD wAttribute, |
// color attribute
to write |
DWORD nLength, |
// number of
character cells to write to |
COORD dwWriteCoord, |
// x- and
y-coordinates of first cell |
LPDWORD lpNumberOfAttrsWritten |
// pointer to number
of cells written to |
); |
|
Parameters
hConsoleOutput
Identifies a
screen buffer. The handle must have GENERIC_WRITE access.
wAttribute
Specifies the
foreground and background color attributes to write to the screen buffer. Any
combination of the following values can be specified: FOREGROUND_BLUE,
FOREGROUND_GREEN, FOREGROUND_RED, FOREGROUND_INTENSITY, BACKGROUND_BLUE,
BACKGROUND_GREEN, BACKGROUND_RED, and BACKGROUND_INTENSITY. For example, the
following combination of values produces white text on a black background:
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
nLength
Specifies the
number of character cells to be set to the specified color attributes.
dwWriteCoord
Specifies a COORD
lpNumberOfAttrsWritten
Points to the
variable that receives the number of character cells whose attributes were
actually set.
Return Values
If the
function succeeds, the return value is nonzero.
If the
function fails, the return value is zero. To get extended error information,
call GetLastError
Remarks
If the number
of character cells whose attributes are to be set extends beyond the end of the
specified row in the screen buffer, the cells of the next row are set. If the
number of cells to write to extends beyond the end of the screen buffer, the
cells are written up to the end of the screen buffer.
The character
values at the positions written to are not changed.
See Also