DrawDib
Operations
You can
access the entire group of DrawDib functions by using the DrawDibOpen function. This function
loads the dynamic-link library (DLL), allocates memory resources, creates a
DrawDib device context (DC), and maintains a reference count of the number of
DCs that are initialized. DrawDibOpen also returns a handle of the new
DC that you use with the other DrawDib functions.
You can
release a DrawDib DC when you finish using it by using the DrawDibClose function. DrawDibClose
also decrements the reference count of the applications accessing the DLL. The
call to DrawDibClose should be the last DrawDib function in your application.
You can
create as many DrawDib DCs as you want. You can use multiple DrawDib DCs to
draw several bitmaps simultaneously. You can also create multiple DrawDib DCs,
each with unique characteristics, so your application can choose and then use
the DC with the most appropriate settings. For example, you can create two
DrawDib DCs in an application: one that displays an image at its normal
resolution, and the other that displays an enlarged portion of the image.
To run
efficiently, DrawDib functions require information about the display adapter
and its driver. The display profile is obtained by running a series of tests on
the display adapter the first time the DLL containing the DrawDib functions is
accessed. The DrawDib functions use this information for all applications. You
can repeat these tests when necessary by using the DrawDibProfileDisplay function.
Note Retrieving and
storing the display profile is typically a one-time occurrence. If, however,
the profile information is deleted or another display driver is installed in
the system, DrawDib reruns the tests.