DdeAddData
The DdeAddData
function adds data to the specified dynamic data exchange (DDE) object. An
application can add data starting at any offset from the beginning of the
object. If new data overlaps data already in the object, the new data
overwrites the old data in the bytes where the overlap occurs. The contents of
locations in the object that have not been written to are undefined.
HDDEDATA DdeAddData(
HDDEDATA hData, |
// handle to DDE
data object |
LPBYTE pSrc, |
// pointer to
source buffer |
DWORD cb, |
// length of data |
DWORD cbOff |
// offset within
DDE data object |
); |
|
Parameters
hData
Identifies
the DDE object that receives additional data.
pSrc
Points to a
buffer containing the data to add to the DDE object.
cb
Specifies the
length, in bytes, of the data to be added to the DDE object.
cbOff
Specifies an
offset, in bytes, from the beginning of the DDE object. The additional data is
copied to the object beginning at this offset.
Return Values
If the
function succeeds, the return value is a new handle to the DDE object. The new
handle is used in all references to the object.
If the function
fails, the return value is zero.
Errors
The DdeGetLastError
DMLERR_DLL_NOT_INITIALIZED
DMLERR_INVALIDPARAMETER
DMLERR_MEMORY_ERROR
DMLERR_NO_ERROR
Remarks
After a data
handle has been used as a parameter in another Dynamic Data Exchange
Management Library
If the amount
of memory originally allocated is less than is needed to hold the added data, DdeAddData
reallocates a global memory object of the appropriate size.
See Also