gluDisk  1P_VQV3

[New - Windows 95, OEM Service Release 2]

The gluDisk function draws a disk.

void gluDisk(

    GLUquadricObj * qobj,

 

    GLdouble innerRadius,

 

    GLdouble outerRadius,

 

    GLint slices,

 

    GLint loops

 

   );

 

 

Parameters

qobj

The quadric object (created with gluNewQuadricN4_PW_).

innerRadius

The inner radius of the disk (may be zero).

outerRadius

The outer radius of the disk.

slices

The number of subdivisions around the z-axis.

loops

The number of concentric rings about the origin into which the disk is subdivided.

 

Remarks

The gluDisk function renders a disk on the z = 0 plane. The disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is 0, then no hole is generated. The disk is subdivided around the z-axis into slices (like pizza slices) and also about the z-axis into rings (as specified by slices and loops, respectively).

With respect to orientation, the positive z-side of the disk is considered to be outside (see gluQuadricOrientation414JXJ). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the positive z-axis.

If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outerRadius, the value at (r, 0, 0) is (1, 0.5); at (0, r, 0) it is (0.5, 1); at (r, 0, 0) it is (0, 0.5); and at (0, r, 0) it is (0.5, 0).

See Also

, , gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere