gluBuild1DMipmaps  RGB_3R

[New - Windows 95, OEM Service Release 2]

The gluBuild1DMipmaps function creates 1-D mipmaps.

int gluBuild1DMipmaps(

    GLenum target,

 

    GLint components,

 

    GLint width,

 

    GLenum format,

 

    GLenum type,

 

    const void * data

 

   );

 

 

Parameters

target

The target texture. Must be GL_TEXTURE_1D.

components

The number of color components in the texture. Must be 1, 2, 3, or 4.

width

The width of the texture image.

format

The format of the pixel data. The following values are valid: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR_EXT, GL_BGRA_EXT, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

type

The data type for data. The following values are valid: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, or GL_FLOAT.

data

A pointer to the image data in memory.

 

Remarks

The gluBuild1DMipmaps function obtains the input image and generates all mipmap images (using gluScaleImage1XN7OHH) so that the input image can be used as a mipmapped texture image. The glTexImage1D1HIX0MK function is then called to load each of the images. If the width of the input image is not a power of two, then the image is scaled to the nearest power of two before the mipmaps are generated.

A return value of zero indicates success. Otherwise, a GLU error code is returned (see gluErrorString5RLLPBZ).

For a description of the acceptable values for the format parameter, see glTexImage1D. For a description of the acceptable values for the type parameter, see glDrawPixels.

See Also

, , glTexImage1D, gluBuild2DMipmaps, gluScaleImage