glTexCoordPointer

[New - Windows 95, OEM Service Release 2]

The glTexCoordPointer function defines an array of texture coordinates.

void glTexCoordPointer(

    GLint size,

 

    GLenum type,

 

    GLsizei stride,

 

    GLsizei count,

 

    const GLvoid *pointer

 

   );

 

 

Parameters

size

The number of coordinates per array element. The value of size must be 1, 2, 3, or 4.

type

The data type of each texture coordinate in the array using the following symbolic constants: GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE.

stride

The byte offset between consecutive array elements. When stride is zero, the array elements are tightly packed in the array.

count

The number of array elements, counting from the first, that are static.

pointer

A pointer to the first coordinate of the first element in the array.

 

Remarks

The glTexCoordPointer function specifies the location and data of an array of texture coordinates to use when rendering.The size parameter specifies the number of coordinates used for each element of the array.The type parameter specifies the data type of each texture coordinate. The stride parameter determines the byte offset from one array element to the next, enabling the packing of vertices and attributes in a single array or storage in separate arrays. In some implementations, storing the vertices and attributes in a single array can be more efficient than using separate arrays. Starting from the first array element, count indicates the total number of static elements. Your application can modify static elements, but once the elements are modified, the application must explicitly specify the array again before using the array for any rendering. Non-static array elements are not accessed until you call glDrawArrays08Q9TG or glArrayElementMRW2UC.

A texture coordinate array is enabled when you specify the GL_TEXTURE_COORD_ARRAY constant with glEnableClientState162GK9.. When enabled, glDrawArrays and glArrayElement use the texture coordinate array. By default the texture coordinate array is disabled.

You cannot include glTexCoordPointer in display lists.

When you specify a texture coordinate array using glTexCoordPointer, the values of all the function s texture coordinate array parameters are saved in a client-side state, and static array elements can be cached. Because the texture coordinate array parameters are client-side state, their values are not saved or restored by glPushAttrib2Z6IY_ and glPopAttrib.

Although no error is generated when you call glTexCoordPointer within glBeginONJASG and glEndONJASG pairs, the results are undefined.

The following functions retrieve information related to glTexCoordPointer:

glIsEnabled1MZ_ZK. with argument GL_TEXTURE_COORD_ARRAY

glGet8KNKTW with argument GL_TEXTURE_COORD_ARRAY_SIZE

glGet with argument GL_TEXTURE_COORD_ARRAY_STRIDE

glGet with argument GL_TEXTURE_COORD_ARRAY_COUNT

glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE

glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_VALUE

size was not 1, 2, 3, or 4.

GL_INVALID_ENUM

type was not an accepted value.

GL_INVALID_VALUE

stride or count was negative.

 

See Also

glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv, glGetString, glIndexPointer, glIsEnabled, glNormalPointer, glVertexPointer